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Homeworld 2 meets Star Trek: Armada 2. Set in over all four Star Trek eras you will find three superbly balanced factions to face off against one another, the Alpha Quadrant superpowers! The versatile United Federation of Planets, the formidable Klingon Defence Force and the enigmatic Romulan Star Empire.

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Desync issues (Games : Homeworld 2 : Mods : Star Trek: Continuum : Forum : Report Bugs Here : Desync issues) Locked
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Jun 9 2012 Anchor

Hi guys,
First, congratulations on the beta release! - The mod is shaping up nicely.

My friend and I are encountering desync issues and have yet to finish a game. Initially it was synchronous with large ship explosions but after removing AI (suggested method by other mods) the game lasted longer but still desync'd during a large battle.

Is there anything else we can try that would reduce the probability of desync?

Stargazer42
Stargazer42 STC Developer
Jun 11 2012 Anchor

Good question.
But I have no idea ;-). While we tested the game in multiplayer, we experienced better days and worse days. Sometimes we had desyncs after short, but sometimes we were able to play several hours. It'd be interesting to know how long you played and how big one of your 'large battles' were. And does the log say anything interesting?

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