Star Trek Armada was my first PC game, 2001 long ago. When GoG offered Star Trek Armada and other old titles, I immediately bought them and was back in the game. Star Trek Armada simply has an unbeatable charm. So I thought I'd try to make this game, which hasn't aged well, pretty and the result was this little project: Star Trek Armada Remaster. What is new and will be new: - Backgrounds for the Skybox, sprites (stars, nebulae, weapons, etc.) - the ship textures got a comic look, because the models/textures are very old and rather bad - adapted single-player missions, - some changes to the weapons without impact on the balancing, - fixed the presentation of the bridges (Enterprise and Defiant) and upscaled all textures of the bridges - new planet textures, repair of texture tiling, - Widescreen support (Star Trek: Armada Patch 1.3 Project, Doca Cola)
The Nova ship class will replace the Venture Scout ship in the standard and advanced techtree.
The scouts will be asymmetrical.
After the Jem'Hadar Scout, the Nova class is larger and more durable than the Romulan and Klingon scout ships, the Romulans get the fastest but very light scouts, the Klingon scouts will be a mix of speed and power and all this will also differ in cost and construction time.