So here we are on the track again, greet the second patch for Fleet
Operations. One feature prominently requested finally got it back into
Fleet Operations - it's the save feature that we had to take out of the
final release of 3.0 as some features just weren't working right (beta
testers know what i mean). The reimplementation is not tested yet much,
so if if you experience any issues, please report them right away.
We
also have some bigger new stuff like the updated Klingon Mining Station
model or the updated Warp-In which may give you the good old Excelsior
class now too. And of course again in this patch we have a lot of bugs
and minor issues solved. So then, happy downloading.
Patch 3.0.2 is compatible with 3.0.0 and 3.0.1 installations. You do NOT need to have 3.0.1 installed before you 3.0.2.
Download Fleet Operations Patch 3.0.2
Changelog:
Additions
- Reimplemented Save Game mode (experimental)
- Avatar icon now has a tooltip with info about the previously selected Avatar
- Global Unit build Cost slider range increased (max 5x)
- New model for Klingon Mining Station
- The Excelsior is ready to support Federation players via Warp-In
Changes
- General
- Increases the robustness of the shield-generator-subsystem when hit once the shields are down
- All
Mixed-Tech unique designes do no longer cost credits, but are limited
to 20. Their resource costs got slightly adjusted. Same applies to some
other credit-costy units like the Phalanx Class - Maximum count of fighter carriers reduced to 5 (bf.: 7)
- Dominion
- Dampening Missile special ability duration reduced to 3 seconds (bf: 5) and special energy costs increased to 57 (bf: 48)
- Breen
Technology officer ability subsystem failure duration reduced to 1 / 2
seconds (bf: 2 / 4) and drained special energy increased to 13 / 26
(bf: 7 / 14) - The Hyperspace Artillery will now only require a
Technology Lab to be built (bf: Ketracel White Facility and Large
Construction Yard) - Collision special ability (A-20 Attack Destroyer) damage increased
- IS-Bomb special ability supply costs decreased to 10 (bf.: 20)
- Romulan
- Tavara
Class credits costs increased to 8 (bf: 6) and construction costs
decreased to 832 dilithium, 282 tritanium and 35 supply (bf: 962 / 331
/ 40). Construction time increased - Sabotage special ability (Intelligence Center) damage increased a bit
- Greatly reduced the Serkas Class Quadcobalt Torpedo rumble effect
- Concave Plasma Coil special ability supply costs decreased to 1 (bf.: 2)
- Tavara
- Federation
- Starfleet
Chassis costs increased to 400 dilithium and 200 tritanium for level 1,
800 dilithium and 400 tritanium for level 2 and 1200 dilithium and 600
tritanium for level 3 (bf: 300/150, 600/300, 900/450). Construction
times increased slightly - Changed the formula at which Starfleet
Chassis were incorporated into the Federation Techtree costs, causing a
very slight increase in Federation construction costs - Each vessel has its unique set of vessel names now
- Warp-In
will now send 3 ships at once. As the ships still cost 2 credits each,
the total credit costs of Warp-in has been increased to 6. Increased
the chance to get larger vessels like the Galaxy Class - Slightly
increased Federation research times, as they can research multiple
technologies at once, because parts of their research tree takes place
in the yards - Increased the Phalanx Class base attributes to 44 Offensive, 46 Defensive and 20 System (bf.: 42,44,19)
- Avalon
Class (Fleet Admiral Risner) has been moved from Experimental Warp-In
to the Eraudi Yard as a credit-free vessel and got a new Officer ability
- Starfleet
- Klingon
- Polaron Torpedo special ability duration reduced to 5 seconds (bf: 8 ) and special energy costs increased to 225 (bf: 104)
- Polaron Field special ability special energy costs increased to 423 (bf: 76)
- Scrambling Probe special ability supply costs decreased to 3 (bf.: 20)
Fixes
- Fixed a bug that causes a crash while integrating Regeneration Modules in a Borg Scout Cube
- Some ships wouldn't turn correctly to face an enemy vessel
- The
costs shown and utiliized for the ReplaceWeapon and DetectorWeapon are
now correctly calculated when playing with a custom global build cost
setting. That applies to most vessel upgrades and the Sensor Ping
special ability. - Corrected behavior of the Avatar icon when boarding an enemy starbase
- The Klingon Field Yard Extensions do now have correct hit positions
- The Klingon Dominion-Mixed-Tech Vutpa' has now the correct crew capacity
- Max Rank Defiant Class torpedoes do now deal correct damage
- Map Editor
- Fixed the messed up layout of the map options dialog in the editor
- Map descriptions are now saved correctly
Looks great! I really, really wish I had my A2 disc back now! I'd just buy a new one if they weren't some expensive (for me $20 is expensive :P).
You think you've got it bad with $20 (presumably US$?), my CD drive is only pretending to work and denies that there's a disk in there! I have to spend 400~500 Chinese Yuan to get it swapped!
It's a shame that it can ONLY use the ACTUAL disk to get this going~