Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
As a follow up to the screenshot uploaded earlier in the week, you can see the fruit of my efforts this week in learning Autodesk Maya from scratch! It's been hard but rewarding work, and I'm feeling damn proud to see this in game if I do say so myself!
In other news, massive thanks to the people who have been offering to help model for Redux v2.0! After a couple of weeks of basically total silence following the news post asking for volunteers, we've had a HUGE influx of people offering to try and help in the last couple of days! I'm working through everybody so if we haven't talked much then give me a poke and follow up!
omgf
how did the ladder work out for you?
Ladder? :)
I think he is talking about the ladder wireframe seen at the top of "part one".
Ah! That's from the exterior mesh ;)
Now, you can be proud of you and your work. I know this is gonna be huge.
Which building would that be?
Try and guess!
The Water Treatment Plant in Zaton?
Good job Beacon!
Take your time and keep up the good work.
Nice work!
Interiors with a lot of things to examine and observe is great and interesting modding.
Looks like you put an effort into this aspect so I wish you the best of luck in the process and please have my respect in addition
Pretty awesome! My only criticism is it looks a bit too clean, but I'm sure that can be remedied easily.
Nice outcome beac! Sorry I wasn't on skype today, gf needs some attention too :P
Looks bloody great
Looks good!