'Lost Souls Edition' Mod for S.T.A.L.K.R.: Shadow of Chernobyl is a global overhaul mod that makes the zone a darker and harder place to survive without breaking the core S.T.A.L.K.E.R. experience.

Add file Report S.T.A.L.K.E.R.: Shadow of Chernobyl (Lost Souls Edition) V 2.0
Filename
Stalker_ShOC_LostSoulsEdition.7z
Category
Full Version
Uploader
DimitriShumski
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Size
1.2gb (1,290,347,846 bytes)
Downloads
293 (56 today)
MD5 Hash
7e8f962140bb2840c43632519cfc253c
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Description

Hello Fellow Stalkers! This is Version 2.0 release of the Lost Souls Edition mod for S.T.A.L.K.E.R. : Shadow of Chernobyl. The aim for this mod is to improve the game visually, make it slightly more hardcore but keep the essential Stalker experience.

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S.T.A.L.K.E.R.: Shadow of Chernobyl (Lost Souls Edition) V 2.0
Comments
Guest
Guest

Hi, work on gog version??

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DimitriShumski Author
DimitriShumski

Haven't tried yet. But you can of course. I believe that if you only copy the gamedata folder it should work.

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ProfKruglov
ProfKruglov

Hi Dimitri i tested your mod with the GOG Copy of SHOC but it doesn't work

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DimitriShumski Author
DimitriShumski

Okay I will see what I will release a patchspecifically for GoG in a couple of days

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Guest
Guest

Stalker! Just leave original bin folder and it works with gog version.

I stumbled around for one hour in Cordon without crashes.

Don't know exact version of exe file. It's date is 02.02.2014.

Wierd error is menue corruption when minimizing 'object detail'.

Beside that little thing it seems to be a nice super-vanilla-mod!

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DimitriShumski Author
DimitriShumski

Yes I thought it might be the bin folder. Well the bin folder only adds a new splash screen. Could you post a screen shot of the bug as well?

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Guest
Guest

oh i meant reducing 'texture detail' and restarting the game makes this error.
Btw HUD is corrupted aswell then.

Here is the menue when fx corrupting
directupload.net/file/d/5729/g94r9sqq_jpg.htm

Full Dynamic Lightning, mid/high
Gfx: HD4000 ^^

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DimitriShumski Author
DimitriShumski

Holy ****... I have to look into it. Tbh tI have made sure the textures have mipmaps so generally they should not bug out when you change stuff but I might have messed something up. Okay I'll have a look I might have made a mistake in the config files as well. Thank you for the feedback 🙂

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Guest
Guest

oh i found other errors.
script wise military at bridge and bandits at car park (garbage, Bes) act way stupid:
-military stand as a group after beeing attacked
(other mods showed that before)
-bandits don't start their raid

anyway i like your mod and i believe this are small errors

greetings

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DimitriShumski Author
DimitriShumski

thanks for the feedback :) I generally have not changed anything within the ai behaviour itself so I guess this is something I can actually work on to improve the original Shoc AI :)

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