Well since I have been layed up at home with a broken foot I have found just a tiny bit more time to work on the mod. Only one weapon, for this pack, at this moment has not been touched and most of the weapons are complete. I am going through and smoothing out and redoing some of the animations.
Anyway here is a 6 minute video that shows off some of the animations I have been messing with.
Edit: Im still have trouble uploading my video to moddb... ill keep trying, just bad internet service I think.
I have been looking at mysery mod. Don't get your hopes up though. That is a LOT of work. Perhaps if I had some help?
I will have a test version of the mod ready in the next week or two. I have a few testers. if anyone else wants to test feel free to pm me.
TO DO list:
FN2000
Animation polishing
In game testing (Crash proofing)
Fix compatibility with other mods (atmosphere mostly)
No video linked mate!
What kind of help, sir?
@LoNer1: He says the vid is still uploading...
copy and pasting animations.... most likely
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Youtube.com PART 2 VIDEO
Its kinda blurry, its still rendering.
In new patch for misery 2.0.3 (If its going to come out) there should be animations changed, they kinda suck. REALLY.
Having one pistol pulled out and having strange running anims, and when changing it to another one which doesn't have
(An great example is pistol we get on beginning of the game as assaulter, and when changing it into Makarov pistol).
Sorry for my English, I'm from Poland
the more I think about the more I want to look at it... But it is just A LOT of work. In my mod the pistol animations are shared. I have a few special animations for type of caliber fired and magazine ejection type.
If there is a fast way to convert the models to use my animations maybe I can get it to work.
Every weapon has few types and those are in one cfg file for those guns. They all share same anims so. :D