Three great games. Two brilliant mods. One epic experience! Dive into the Zone with the all-new invisibility modification for S.T.A.L.K.E.R.: Shadow of Chernobyl (1.0005-1.0006), S.T.A.L.K.E.R.: Clear Sky (1.5.10) and S.T.A.L.K.E.R.: Call of Pripyat (1.6.02) as well as the S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22) and MISERY 2.2 modifications. Allows players to choose between making in-game stalkers, mutants, weapons or a combination of these invisible. Makes for a fun and interesting challenge for new and seasoned stalkers alike!

Report RSS [Mod Showcase] S.T.A.L.K.E.R.: Invisibility Mod comes to Shadow of Chernobyl!

A quick showcase of the S.T.A.L.K.E.R.: Invisibility Mod in S.T.A.L.K.E.R.: Shadow of Chernobyl.

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Hello, friends!

I'm pleased to let you know that I've finally covered how the S.T.A.L.K.E.R.: Invisibility Mod works with S.T.A.L.K.E.R.: Shadow of Chernobyl, the one game that started it all.

Today's agenda revolves around Marked One's journey into the Zone with invisible weapons; grenades, knives, pistols, grenade launchers... all of these will be invisible to the naked eye if the player allows it! Also, my initial announcement and release article for this modification can be found here for you guys.


For those who're unaware, the S.T.A.L.K.E.R.: Invisibility Mod is a modification that allows players to make stalkers, mutants or weapons (or a combination of these) invisible. It's compatible with S.T.A.L.K.E.R.: Shadow of Chernobyl (1.0005-1.0006), S.T.A.L.K.E.R.: Clear Sky (1.5.10), S.T.A.L.K.E.R.: Call of Pripyat (1.6.02), the MISERY 2.2 modification for S.T.A.L.K.E.R.: Call of Pripyat (1.6.02) and S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22). It makes for a fun and interesting challenge for all of these games and mods as well as a memorable experience in the Zone for casual and hardcore players, streamers and content creators alike!

I'll also be releasing more videos like this to showcase how these play out across all of these S.T.A.L.K.E.R. titles, both official and non-official, so you're in the know about how they'd play out before downloading and playing with this mod.

Previously, I highlighted a video of mine where I play around with invisible characters (both stalkers and mutants) in S.T.A.L.K.E.R.: Shadow of Chernobyl. Furthermore, this video also details Marked One's journey into the Zone with neither hide nor hair of any other living soul in sight.


This modification is available for everyone to download for S.T.A.L.K.E.R.: Shadow of Chernobyl (1.0005-1.0006), S.T.A.L.K.E.R.: Clear Sky (1.5.10), S.T.A.L.K.E.R.: Call of Pripyat (1.6.02), the MISERY 2.2 modification for S.T.A.L.K.E.R.: Call of Pripyat (1.6.02) and S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22).

Should anyone experience any issues with getting this mod to work in their own games, feel free to DM me or leave a comment on this article. As they say, there's no shame in asking a fellow stalker for help. I'm also open to hearing about your experiences or any questions that you have about this mod.

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I'm pleased to have been able to showcase this mod for you guys as it adds to the ever-growing roster of mods for the S.T.A.L.K.E.R. games, allowing players to tailor their experience in the Zone to their liking. Because of this, I'll be due to include more showcases on this mod through to the New Year (2024). I've got plenty of Diet Sausage and "Tourist's Breakfast" cans saved up for the occasion...

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As for any future videos on this modification that I'm due to upload, I'll be including all of these in the Videos section on this mod's page. If you want to be one of the first to catch them all as they are released, I've included links to my Twitter page and YouTube channel below. Feel free to come and have a chat or ask any questions that you may have.

- Modder's Playground YouTube: youtube.com/@moddersplayground

- Modder's Playground Twitter: twitter.com/ModdersPlaygro1

Thank you all so much for stopping by. I'll be sure to see you all soon.

Much love, Jacob_MP.

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