Original site / link in description ! ZRP 1.07 R5 RC is the current official stable release of the ZRP. While very "vanilla", the ZRP patch-mod includes a lot of flexible options and mini-mods (almost all are optional, most are not default). New game highly recommended but not required if you were playing pure vanilla or pure ZRP. ZRP 1.07 even adds free play to vanilla saves.
Original site / link : Metacognix.com
ZRP 1.07 R5 RC is the current official stable release of the ZRP. While very "vanilla", the ZRP patch-mod includes a lot of flexible options and mini-mods (almost all are optional, most are not default). New game highly recommended but not required if you were playing pure vanilla or pure ZRP. ZRP 1.07 even adds free play to vanilla saves.
New fixes and features since R4:
- Better compatibility with patch 1.0006 (NatVac, bamah)
- Better UI support, especially for widescreen. (MrSeyker, NatVac)
- All underground task/secret markers visible (NatVac)
- Improved stealth across saves "a tiny bit" (NatVac)
- Better string management, more optimized script processing (NatVac)
- Many, MANY more bug fixes (NatVac, MrSeyker, castl et alia -- see ReadMe.txt and docs)
- More configuration choices (MrSeyker, NatVac)
From R4:
- New camp manager cures Zone fugue (NatVac)
- Ambient music after midnight, now optional (NatVac)
- Psi emission effects properly maintained across saves (NatVac)
- More Modifier entries, new FPS config (NatVac, MrSeyker)
- Improvements to real gun names, text formatting (MrSeyker, NatVac)
- Even more bug fixes and tweaks (NatVac, castl, ZaGaR et alia -- see ReadMe.txt and docs)
From R3:
- Level-unique autosaves (NatVac)
- Updated respawn management (RPM 1.1) (NatVac)
- Over 120 Modifier entries, including a Vanilla config (NatVac)
- xStream's AIPack, Grenadier (ZaGaR tweak), Rulix AI options
- Freedom, Duty membership options (MrSeyker)
- Sleeping bag option (Speed/Ab@dDon/fatrap/NatVac)
- Macros, more debugging and repair support -- fix those broken doors! (NatVac)
- Still more bug fixes (NatVac, Lijenstina et alia)
From XR2:
- No more sticky location markers (Mr. Fusion)
- Improved task/level-changer marker management (Mr. Fusion, NatVac)
- Permanent radiation bug cured with save/reload (NatVac)
- New level changers added as you go (NatVac)
- Improved respawn management (RPM) (NatVac)
- New NPC chatter control (NatVac)
- The MonoMartyrs Seek Revenge/Artifact Swap mini-mods (not default) (NatVac)
- Cases/crates have improved item spawning characteristics (NatVac)
- Drop-a-medkit to heal the walking wounded or the otherwise unhealable (NatVac)
- Both Screw (Freedom) and Ivantsov (Duty) can repair stuff (not default)
- New level-based Quick save using Esc, F5 or Esc, F6 (NatVac)
- ZRP Support Utilities for spawning/troubleshooting (NatVac)
- Debug support greatly enhanced (NatVac)
- Updated Modifier with twice as many options, config files moved to modcfg\
- Many more bugs squashed (various contributors; see mod's change notes)
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I'm assuming this is a stable add-on to Complete?
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Is this a Addon for Complet Mod?
No, it´s a mod for vanilla. It´s very nice if you like to play SoC with only some improvements. I love it!
Are there level changers from/to Pripyat/stadium/NPP/sarcophagus/NPP exterior by default resp. right from the beginning?
Played Oblivion Lost Ultimate Mod where you could enter NPP for the first time and immediately turn around and re-enter stadium as well as Pripyat/Redforest etc. You could walk further up to the roof at NPP exterior where the game usually ends and then turn and go back to Cordon or wherever. Was not possible with Stalker Complete. Possible with ZRP?
Thanks
A bug: after helping Seriy and the other two stalkers defend against the bandits, Seriy and one of the stalkers just wander off and start wandering around the zone, leaving one to sit there playing his guitar alone... I know it's the mod since I played through that part without any problems, then installed the mod and did it again.
They just wander all over the Garbage until bandits kill them.
Can someone please provide a updated and detailed guide on how to get ZRP working with Complete?? Is this specific version of ZRP already merged with complete or do the two mods need to be installed seperately / together or what. I am asking because this ZRP is linked under the mod entry for Complete 2009 and its incredibly confusing
I'm also wondering why this is here.
this is an addon for complete mod ?
Fix the rostok arena bug plz
The game crashes when I try to reach the border to the Red Forest, can anyone help out, please? (Free play mode)
For anyone asking if this is for S.T.A.L.K.E.R. Complete, it is not. ZRP is part of a series of unofficial community-made patches. As of 2020, the Complete series is very outdated and has not been updated in a long time.
Even though Complete promised to squash bugs and improve graphics, it ended up straying too far from its true purpose along with accidentally adding bugs in the process. The mod changes too much of the game to be considered a vanilla bugfix mod. And another reason as to why you shouldn't download Complete is that it doesn't support other community mods being installed on top of it.
About 90% of my S.T.A.L.K.E.R. crashes and game-breaking bugs were encountered while using the Complete series. Ever since I switched to the ZRP series of bugfix patches, I have not encountered any game-breaking bugs, and very few crashes.
TL;DR: The Complete Series is an outdated, buggy mess with no mod support. Download ZRP Community bugfix patch instead.
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If this is ZRP then why is it under Stalker Complete 2009 (2012)? This is why I really hate moddb, if you look for OGSE you find OGSR in it's place, if you look for LADC you find LADCBD-something being offered and have to trust it's the real deal. Why is it so difficult to have the correct name of the mod and accurate information on the mod page?
Also I think this site was designed to only be navigable by the modders themselves because more often than not the files page will have about 14 downloads, 4 called "latest full" and 10 called "latest update", meanwhile they all seem to have been created by different teams.
I changed the inventory grid size and the trade grid size because i cant see very well but i cant change the chest inventory grid size
in Russian language ok?
If someone can explain or give a mergeable version for for Complete, it ll be awesome ^^
is ZRP in the LURK mod?
Help, for some reason I cannot climb ladders
When you reach the agroprom institute the game does a really weird thing: the cutscene where the chopper arrives and you have to fight all the military men, the games does nothing, it just "advances" the quest but you cannot find or help Mole and the dude that you find after the loading screen just stand still, anyone has or had this issue and fixed it?
Can it work with GoG version? Install says copy over Gamedata folder but GoG does not have that folder.