System requirements: Low preset @ 720P: GTX 750 Ti : High preset @ 1080P: GTX 1660 Ti : Medium preset @ 4k: RTX 3080 12GB : Made using multiple Gigapixel A.I. upscale passes with meticulous attention to sculpting the end result toward realism, hand work, porting of internet assets down to pixel art, all this pushed to the absolute limit of what x86 + the game engine allows totalling about 370mbs of DDS DXT5 (Mostly) per mission. The texture resolution is on average somewhere between an xbox 360 and a xbox one.

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Chaos Theory Remastered Mission 3 (1.22)

Chaos Theory Remastered Mission 3 (1.22)

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The sky can be upscaled but it almost looks better if you dont with the limitations of texmod and honestly research. I will eventually figure it out.

Chaos Theory Remastered Mission 2 (1.22)

Chaos Theory Remastered Mission 2 (1.22)

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Sky doesnt need upscaled. Just needs bullet hole decal upscale and its solid.

Chaos Theory Remastered Mission 1 (1.22)

Chaos Theory Remastered Mission 1 (1.22)

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Distant mountain skybox needs upscaled, and missing bullet hole decal.

Project Readme

Project Readme

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This is an open source project seeking artists to refine it.

Chaos Theory Remastered Mission 4 (1.2)

Chaos Theory Remastered Mission 4 (1.2)

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Mission 4 Penthouse Final Release. 1.0 Small details were changed from the alpha version and few graphical glitches. 1.1 Fixed sam suit and few minor...