System requirements: Low preset @ 720P: GTX 750 Ti : High preset @ 1080P: GTX 1660 Ti : Medium preset @ 4k: RTX 3080 12GB : Made using multiple Gigapixel A.I. upscale passes with meticulous attention to sculpting the end result toward realism, hand work, porting of internet assets down to pixel art, all this pushed to the absolute limit of what x86 + the game engine allows totalling about 370mbs of DDS DXT5 (Mostly) per mission. The texture resolution is on average somewhere between an xbox 360 and a xbox one.

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Chaos Theory Remastered Mission 3 (1.22)

Chaos Theory Remastered Mission 3 (1.22)

Full Version

The sky can be upscaled but it almost looks better if you dont with the limitations of texmod and honestly research. I will eventually figure it out.

Chaos Theory Remastered Mission 2 (1.22)

Chaos Theory Remastered Mission 2 (1.22)

Full Version

Sky doesnt need upscaled. Just needs bullet hole decal upscale and its solid.

Chaos Theory Remastered Mission 1 (1.22)

Chaos Theory Remastered Mission 1 (1.22)

Full Version

Distant mountain skybox needs upscaled, and missing bullet hole decal.

Project Readme

Project Readme

Full Version

This is an open source project seeking artists to refine it.

Chaos Theory Remastered Mission 4 (1.2)

Chaos Theory Remastered Mission 4 (1.2)

Full Version

Mission 4 Penthouse Final Release. 1.0 Small details were changed from the alpha version and few graphical glitches. 1.1 Fixed sam suit and few minor...

Comments
Guest
Guest

Is there anyway to port Double Agent's Sam Fisher model from first mission to Chaos Theory ?

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RemasteredRetroPC Creator
RemasteredRetroPC

Message betterwarrior.

The serial is for the texture is not transferable game to game, but he would know how rather quickly if he has the game since it's not asking very much. I'm still rather busy so I can't help you nor do I have the game.

Reply Good karma+1 vote
RemasteredRetroPC Creator
RemasteredRetroPC

I invited the other modder when done to make it work for Chaos Theory since they are basically the same game engine. Im not sure if its differed or not = compatible

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RemasteredRetroPC Creator
RemasteredRetroPC

"@Joshhhuaaa.
7 hours ago (edited)
@remasteredretropcgames3312 That DirectX8 is for Versus mode, Spies vs Mercs as I said above. Single player and coop is entirely different engine/studio at DirectX9.

Also, I haven’t been actively working on a SC1 remix project at the moment either, I was going to wait for the remix tools come out fully and remix itself improves.


Reply

@remasteredretropcgames3312
@remasteredretropcgames3312
1 second ago
@Joshhhuaaa.

I see. Strange DX9 feature level (8.1).

By the time your done with everything else I imagine there will be some progress in RTX Remix as to what it can do. Even with differed rendering they can probably make it work, at the cost of doing everything at a latency penalty and the massive headache of brute force making it work."

Reply Good karma+1 vote
RemasteredRetroPC Creator
RemasteredRetroPC

When betterwarrior gets an nvidia GPU we might consider a joint effort to finish the game.

I am also willing to train anyone on how to finish the game if they want to contribute to this project. You will need an Nvidia GPU if you want to figure out how to use the free ESRGAN method of upscaling. But be prepared to do hand work and splicing. The game has legible text in the levels we enhanced. I even engineered a normal map for a keyboard with readable keys into the game.

Stopped working on it because the nature of it not properly supporting raytracing which is generally my ambition. Combining some kind of shader upgrades with texture upgrades in a synergistic package I like to call Remasters. This game unfortunately needs advancements in RTX Remix to be really interesting.

Reply Good karma+1 vote
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