This mod changes all COD2 weapons with mainly World At War weapons, with a few exceptions, to slightly improve the weapon visuals.
This mod changes all COD2 weapons with mainly World At War weapons, with a few exceptions, to slightly improve the weapon visuals. This is the full v1.1 update that improves a few guns.
Call of Duty 2: SPi's Weapon Overhaul Mod
Release Version 1.1
Date: July 3, 2023
By SPi
Creation time: 2 weeks.
=======================
====== CHANGELOG ======
=======================
Version 1.1 provides the following changes/improvements:
-New improved and fixed MP44 model from WAW with cod4 animations.
-Improved BAR model, added better iron sights.
-Fixed M1 Carbine trigger guard.
-Pps42 name changed to Ppsh.
-Fixed Webley's Colt replacement name.
-Removed walther p38 weapon name from weapons.str to spiww2.str leaving weapons.str untouched.
-Replaced Silotown's gold Kar98k Sniper model to the appropriate waw version.
-Fixed snow texture of Mosin Nagant Sniper
-Improved Specular Textures:
ppsh, mp40, colt, kar98k, mosin nagant.
Everything else is same as version 1.0
======================
====== MOD INFO ======
======================
This mod changes all Call of Duty 2 weapons on Singleplayer Campaign to their higher quality counterparts from World At War.
Not all weapons are from World At War since it doesn't have all COD2 weapons and not all World At War weapons are of high quality.
It only changes the models, textures and animations of the weapons.
The majority of the weapon stats remain the same with very few exceptions,
like reload timing to fit the new animations, and a few weapon movement values.
The mod brings the following changes in detail:
1) Weapons:
-M1 Garand from World At War
-M1A1 Carbine from World At War
-Improved COD2 Thompson Model with World At War animations. Credits to Back2Fronts mod.
-BAR from World At War.
-Springfield Scoped from World At War.
-Colt from World At War.
-Kar98K from World At War.
-Kar98K Scoped from World At War.
-MP40 from World At War and Black Ops 1. (Normal and Winter Version)
-G43 from World At War.
-G43 Scoped. Model from World At War, scope from COD2, scope texture from Back2Fronts.
-MP44 from COD4.
-Walther P38 from World At War. (Replacement for Luger)
-Bren from COD2 with World At War animations, and Back2Fronts texture.
-Sten from Black Ops 1 with World At War animations.
-Lee-Enfield from COD2 using the fixed unused World At War lee-enfield animations.
-Lee-Enfield Scoped from COD2 using the fixed unused World At War lee-enfield animations.
-Webley (Replaced with colt45 due to lack of access to its cod2 animations)
-Mosin Nagant from World At War.
-Mosin Nagant Scoped from Black Ops 1. (Winter Version)
-PPSH from Black Ops 1. (Winter Skin)
-PPS42 is replaced with the banana clip version of World At War's PPSH.
-SVT40 from World At War.
-Tokarev TT30 from World At War.
-Panzerschreck from World At War.
2) Turrets:
-MG42 turret models from World At War.
-30cal turret models from World At War.
3) Grenades:
-All grenade animations are updated to fit the new hand models.
-They are using the original COD2 models with animations mainly from World At War.
-Potato animations are using an edited version of the smoke marker animations from MW2.
4) Hands:
-USA hands are using a modified COD2 USA hands model that works with World At War weapon animations. Credits for the edit: MCh2207Cz.
-Soviet hands are from Black Ops 1 Project Nova level.
-British woodland hands are an edited version of World At War's Soviet hands.
-British desert bare hands are from World At War.
============================
====== HOW TO INSTALL ======
============================
Copy the folder spiww2
Copy the file spiww2.bat
and paste them both into your Call of Duty 2 folder.
To start the mod, simply run spiww2.bat
spiww2.bat MUST be in the same folder where
CoD2SP_s.exe is located otherwise it won't work.
If you're on steam, and the bat file doesn't work,
set launch options on steam and add this command:
+set fs_game spiww2
For any issues with the mod, don't hesitate to
contact SPi in his discord server here:
Discord.gg
At the of this mod's current version release,
the links provided were working.
=====================
====== TESTMAP ======
=====================
There is a testmap included so you can freely test the guns.
to access the testmap, start the mod, and in main menu, open console and type the following:
/map test_spiww2
hit enter and the testmap will load.
All weapons are available for you to test and they're layed out in front of you.
Pressing H will cycle through all handmodels of the campaign.
Further down the line there's a small wall with both MG turrets of the game for you to test.
Right to the left of the MG turret wall, there's an ally NPC spawn trigger.
If you stand in its radius, an ally NPC will spawn.
If after two seconds upon the npc spawn, you touch the trigger again, the ally npc will be deleted.
If after two seconds upon the npc deletion, you touch the trigger again, the ally npc will be spawned again.
You can spawn and delete the npc at your convenience this way.
The npc will hold the weapon you're holding.
If you want it to hold a different weapon,
delete it and re-spawn it through the method described above.
The enemy NPC can't die, and your ally NPC will shoot at it indefinitely.
========================
====== KNOWN BUGS ======
========================
Keep in mind that the mod isn't perfect.
There may be many minor animation bugs and glitches if you look closely.
The gun ports couldn't be perfect because:
1) I am not an animator. All I do is mess with keyframes and bone rotations to fix obvious animation problems.
2) All of WAW weapon animations are designed for 65 FOV and anything above that may and will look off in most cases.
I tried my best to minimize these bugs but if one looks closely, they may still be present.
That is mainly because World At War animations are made the way they were made.
So please show some understanding if you find any odd looking things on the weapons.
=====================
====== CREDITS ======
=====================
A few texture assets were borrowed from Back2Fronts COD2 mod.
Special thanks to MCh2207Cz and the whole team behind it.
Moddb.com
Special thanks to "The Stig" for helping me understand
and go through porting assets between COD games through the years.
All weapon models and animations are exported the Greyhound tool.
Credits to Scobalula and DTZxPorter for the Greyhound tool.
Credits to SE2Dev for COD setools.
Changelog:
Version 1.1 provides the following changes/improvements:
-New improved and fixed MP44 model from WAW with cod4 animations.
-Improved BAR model, added better iron sights.
-Fixed M1 Carbine trigger guard.
-Pps42 name changed to Ppsh.
-Fixed Webley's Colt replacement name.
-Removed walther p38 weapon name from weapons.str to spiww2.str leaving weapons.str untouched.
-Replaced Silotown's gold Kar98k Sniper model to the appropriate waw version.
-Fixed snow texture of Mosin Nagant Sniper
-Improved Specular Textures:
ppsh, mp40, colt, kar98k, mosin nagant.
Everything else is same as version 1.0
THE MOD IS AWESOME,mp44 is the prettiest mod I've seen of this weapon,mp40 and mp_w the left mouse shows that the weapon is underdeveloped, but many thanks for a great mod,thanks to people like you call of duty 2 is alive
Thank you. What do you mean mp40 is underdeveloped?
sorry right mouse
when i start .bat file and run any missions whole screen is just white and i dont see anything,i hear shots but i see nothing,any idea what could cause problem?
Does your normal game work?
hello, can you make Call of Duty 3 America, British, Canadian, and Polish characters
I can't make such mod.
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greet mod im playing on it
Hi. Can I modify your mod for my future mods?
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