A total overhaul mod which strives to bring about a more realistic tone to the game. Completely reworking gunnery, replacing the stock models with high fidelity ones, and adding numerous aircraft & vessels take this game to a whole other level.

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Change Log (Games : Victory At Sea Pacific : Mods : SpecTRe's Improved Realism : Forum : Announcements : Change Log) Locked
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May 19 2020 Anchor

Special Thanks:

Kaiviel (Chukko) - CSV, testing, & math help
Onewhosaysgoose - CSV help, tesing
Dreadx - Common Wealth weapon data
Dark Squad - Naming Information
YorkCrescentia - finding the aircraft health values in the C# DLL
Devs for broadening modding flags
Fragile - testing and helping players troubleshoot

****3.3.1****
Fixed weapon issue with H8K Scout variant

Fixed build icon size for F1M

Fixed missing icon for Ki-43-II

Fixed matted surface of aircraft models

fixed "stuck" landing gear on Wellington model

****3.3****
Increased Port incomes
Basic: 4
Minor: 10
Major: 22

Increased Production to the following
Shells: 1,214
Torpedoes: 24
DCs: 242
Bombs: 2,750
Aerial Torps: 24
Aerial DCs: 177
Rations: 150,000
AV Gas: 11,020

----for these to take effect, start a new game, save, and reload----

Fixed issues with certain cargo vessels being too strong

Brought conveyance of fuel in-line with T2 tank capacity (values in Imp. Gal.)

Toggled some ports as "Home"

Rebalanced Shipyard Capacities

Increased ShipAviationFuelPerPlane to 1200

Increased Bombs per aircraft to 8

Changed AADamageMultiplier to multiples of .05

Set Aircraft Inaccuracy to 1.0025

Increased AutomaticFireRange to .9

Decreased AircraftDamageMultiplier to 50

Multiplied ordnance damage by 2

Rebalanced some ordnance

Replaced all aircraft build icons

Added the following Aircraft
IJN:
H8K2
N1K1-Ja
J7W1
J2M3
J2M5
A6M3 mod 22
A7M2
G5N1
G8N1
Ki-43
Ki-49 IIb

UK/CW:
Beaufighter Mk X
Beaufort Mk VIII
Mosquito FB Mk VI
Martlet
Sea Hurricane
Sunderland Mk V
Seafire F Mk XVII
Wellington
Corsair F Mk II

USA:
P-39N
P-39Q
PB4Y-2
P-40E
BTD-1
F8F-1
P-38G
P-38L
PBM-3
PBJ-1J
P-51D
P-47D
F4U-4B

Replaced models for the following aircraft
IJN:
B7A2
D3A
H8K
A5M4
A6M2a
A6M2-N
A6M5c
F1M
G4M
B5N
D4Y

UK/CW:
Swordfish
Hurricane
Sunderland

USA:
B-17
B-29
B-24
PBY-5
SB2C Helldiver
SBD Dauntless
TBD Devastator
F4F-4 Wildcat
TBF Avenger
F6F-5 Hellcat
B-25
F4U-4
OS2U Kingfisher

Added numerous ordnance variants

Set roughly historic fuel loads for aircraft (actual where data allowed, in Imp. Gal.)

Rebalanced flight costs

Increased ordnance load count to around historic values

Most bombs are 1,000 lb class munitions

****3.05.1****
1.7.1 compliant

Minor multiplier fix

****3.05****
Added Munition ship variants to the US and CW factions

Added Hellcat Dive and Torpedo bomber

Added TBM Avenger ASW variant

Added Helldiver torpedo variant

Added Corsair Dive and Torpedo bomber variants

Added B-25 torpedo variant

Removed bombs from fighter variants

Heavy bomber payload count now based on 1,000lb AN

Increased the PBY-5 torpedo payload to 2

Modified various other aircraft to conform to their historical payloads

Set AircraftDamageMultiplier to 225

Reworked Aircraft ordnance damage values based on the following:
Torpedo: aTDmg = {[((256/2)*.02)1.55]/(WHw/4)}/100
Bombs: BDmg = {([Bw/20]+[Tv/20])/10}
Depth Charges: aDCDmg = [(BCw*(Ds/10))/100]

Depth charge dmg now conforms to DCDmg = [(BCw*(Ds/10))/7.5]

Increased aerial torpedo range by 2.37 times

Set various Armor Piercing values for aerial ordnance

Modified aircraft health multipliers roughly based on their roles and service date entry

Reduced Aircraft Inaccuracy by .2

Unified starting fleets and ships

Miscellaneous data fixes

****3.04 Branched****
Same as 3.04 plus following changes

Reduced Ship HP & Critical HP to 1/12th 3.04 values

Reduced Shell damage to 1/12th 3.04 values

Doubled Aircraft bomb damage

Increased aircraft torpedo damage by 1.6 times

Added "Devastating" attribute back to most aircraft

Increased aircraft torpedo range by 2.37 times

****3.04****
**All new names follow Historic naming conventions**

Changed ship repair multiplier to 0.00154533 (~647hp per day)

Changed structure repair multiplier to 0.037037037 (27hp per day)

Added a Fleet version of the Shinano Carrier

Allotted 9 conventional carrier names for Shinano "Fleet" variant

Allotted 12 additional names for Ise class

Allotted 12 additional names for Fuso Class

Allotted 17 additional names for Nagato class

Allotted 20 additional names for Yamato class

Allotted Illinois & Kentucky to Iowa class

Allotted 21 additional names for Essex class

Allotted 60 additional names for Brooklyn Class

Allotted 60 additional names for Cleveland Class

Allotted 60 additional names for Pensacola Class

Allotted 60 additional names for Portland Class

Allotted 60 additional names for Baltimore Class

Allotted 6 additional names for North Carolina class (filling hull designations "BB-49 thru BB-54" left empty by the scrapped 1920 South Dakota order)

Allotted 8 additional names for South Dakota class

Allotted 12 additional names for Iowa class

Removed Omaha Class

Removed St Louis Class

Reduced Vanilla Shinano HP and Crit HP by 10%

Reduced Vanilla Shinano Armor 2

Reduced Vanilla Shinano belt by 1

Reduced Vanilla Shinano Value to 415

Reduced Vanilla Shinano Crew to 2200

Reduced Vanilla Shinano Unlock Level to 9

Increased Shinano Fleet variant Flight Capacity to 24

Gave Shinano Fleet Variant "Armoured_Deck" attribute

Increased Shinano FLeet Variant Speed to 30

Increased Shinano Fleet Variant UpgradeAARange by 2

Locked Nevada class production

Locked Pennsylvania class production

Locked New Mexico class production

Locked Tennessee class production

Locked Colorado class production

Locked Yortown class production

Locked Lexinton class production

Locked Wasp class production

Changed Independance class Unlock Level to 1

Changed Essex class Unlock Level to 3

Reduced amphib assault cooldown to 4 days

Reduced unlock points for planes & ships based roughly on commission dates

Incorporated additional planes from Goose's mod

****3.03.4****
Fixed overlooked range stats

****3.03.3****
Fixed depth charge damage

****3.03.2****
Increased previous Extreme range inaccuracy by .25

Increased previous Long range inaccuracy by .25

Added minor faction fleet compositions

Updated UK campaign objectives

Fixed missing base torp damage figures

Fixed missing ship upgrade damage & critical damage

****3.03****
Minor port upgrade cost reduced to 800

Minor port upgrade time changed to 8

Revised Shell damage to: Sdmg={[Sw/20]+[Mv/20]}

Increased ship health to 208 times vanilla

Removed "Strength" gun modifiers for all guns

Changed ship/u-boat torpedo damage based on: Tdmg= {[((256/2)*.02)1.55]/(WHw/4)}

Increased ship displacement by 100 times vanilla

Set torpedo dud chance to:
Type 6 - 5
Type 8 - 4
Type 93 - 2
Type 95m1 - 3
Type 96 - 3
Mk IX - 1
Mk 12 - 4
Mk 14 - 7
Mk 15 - 4
IJN torp bomb - 3
US torp bomb - 1
UK torp bomb - 2
French torp - 2
Bomb - 2

Set AADamage to .26 - .32 for all DP guns based roughly on caliber

Changed Aircraft health multiplier to 6 to alleviate aircraft balance issues.
*dive bombers are not really feasible, rely on torpedo bombers instead*

Brought island emplacement ranges & damage in line with ships

***
(*) WHw energy calculated based on Iowa Mk 8 AP 40.9 lbs Dunnite bursting charge, where 2% is the damage from that bursting charge.
Torpex (TPX/HBX)= TNT+50%, Dunnite+55%


{} -
aircraft
dropbombs

***


****3.02****
Multiplied health by 9

Changed the crippled damage to 1/3 of total health

Added calibre specific damage based on: Sdmg={[Sw/90]+[Mv/90]}/5

Multiplied base torpedo dmg by 4

Multiplied airborne ordnance by 5

Increased base armor pen by 2

Increased base armor by 2

Increased reload times to normal historic durations (typical sustained w/ ready rack where valid; local hoists otherwise)

Removed "devastating" attribute from shells

Added "DP" attribute to 6.1" IJN guns

Made all guns "weak" to avoid issues with instant criticals resulting from reworked damage ratios

Increased gun/torp ranges by 2.37 times

Increased torp speed by 2 times

Set AA Range to 1/3 of regular range

Set relevant bases to French and Dutch control

Fixed range over-sight

Fixed incorrectly formated data

Changed shell curvatures
14" - 18.1": 1.5
7.9" & 8": 1.85
5.9" & 6.1": 2.25
5" - 5.5": 2.75

Increased splash sizes to the following
14" - 18.1": 3
7.9" & 8": 2 - 2.2
5.5" - 6.1": 1.5
5": 1.2


****2.05.5rr****
Brought the Common Wealth in line with the other two factions.


****v2.05 rough release****
Increased B-24, B-25, and B-17 level bomber to 4 ship flights

Changed US and Jap resource multipliers by 3 and 2.5 respectively

Added era correct primary combat fleets to US (thanks to Squad for finding the info)

Set era correct territory holdings (territory of nations not in game set to neutral)

Removed starting PT boat fleets from all nations

Added Nevada and New Mexico class US BBs (rough copies for now)

Slightly increased war bond generation to better scale to modified day length


****pre 2.05****
Longer day/night cycle for traverse times more in-line with real world distances.

Historically accurate ammunition stores on board ships

Recon PBYs and H8Ks with ASW ordinance

Enabled Friendly Fire

Increased resource generation and storage

Doubled rewards for completing objectives

Increased Depth Charge stores

Decreased Depth Charge drop time

Slightly improved DD handling

Slightly decreased SS submerged handling

Slight decrease to ship accuracy

Increased starting bonds for both factions

Decreased repair time for planes

Slight decrease to installation repair time

Added Fighters without bombs, granting slight increases to range and climb rate

Added torpedo variant of B-25

Edited by: SpecTRe_X

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