A total overhaul mod which strives to bring about a more realistic tone to the game. Completely reworking gunnery, replacing the stock models with high fidelity ones, and adding numerous aircraft & vessels take this game to a whole other level.
Posts | ||
---|---|---|
Change Log | Locked | |
Thread Options | ||
May 19 2020 Anchor | ||
Special Thanks:Kaiviel (Chukko) - CSV, testing, & math help ****3.3.1**** Fixed build icon size for F1M Fixed missing icon for Ki-43-II Fixed matted surface of aircraft models fixed "stuck" landing gear on Wellington model ****3.3**** ----for these to take effect, start a new game, save, and reload---- Fixed issues with certain cargo vessels being too strong Brought conveyance of fuel in-line with T2 tank capacity (values in Imp. Gal.) Toggled some ports as "Home" Rebalanced Shipyard Capacities Increased ShipAviationFuelPerPlane to 1200 Increased Bombs per aircraft to 8 Changed AADamageMultiplier to multiples of .05 Set Aircraft Inaccuracy to 1.0025 Increased AutomaticFireRange to .9 Decreased AircraftDamageMultiplier to 50 Multiplied ordnance damage by 2 Rebalanced some ordnance Replaced all aircraft build icons Added the following Aircraft USA: Replaced models for the following aircraft Added numerous ordnance variants Set roughly historic fuel loads for aircraft (actual where data allowed, in Imp. Gal.) Rebalanced flight costs Increased ordnance load count to around historic values Most bombs are 1,000 lb class munitions ****3.05.1**** Minor multiplier fix ****3.05**** Added Hellcat Dive and Torpedo bomber Added TBM Avenger ASW variant Added Helldiver torpedo variant Added Corsair Dive and Torpedo bomber variants Added B-25 torpedo variant Removed bombs from fighter variants Heavy bomber payload count now based on 1,000lb AN Increased the PBY-5 torpedo payload to 2 Modified various other aircraft to conform to their historical payloads Set AircraftDamageMultiplier to 225 Reworked Aircraft ordnance damage values based on the following: Increased aerial torpedo range by 2.37 times Set various Armor Piercing values for aerial ordnance Modified aircraft health multipliers roughly based on their roles and service date entry Reduced Aircraft Inaccuracy by .2 Unified starting fleets and ships Miscellaneous data fixes ****3.04 Branched**** Reduced Ship HP & Critical HP to 1/12th 3.04 values Reduced Shell damage to 1/12th 3.04 values Doubled Aircraft bomb damage Increased aircraft torpedo damage by 1.6 times Added "Devastating" attribute back to most aircraft Increased aircraft torpedo range by 2.37 times ****3.04**** Changed ship repair multiplier to 0.00154533 (~647hp per day) Changed structure repair multiplier to 0.037037037 (27hp per day) Added a Fleet version of the Shinano Carrier Allotted 9 conventional carrier names for Shinano "Fleet" variant Allotted 12 additional names for Ise class Allotted 12 additional names for Fuso Class Allotted 17 additional names for Nagato class Allotted 20 additional names for Yamato class Allotted Illinois & Kentucky to Iowa class Allotted 21 additional names for Essex class Allotted 60 additional names for Brooklyn Class Allotted 60 additional names for Cleveland Class Allotted 60 additional names for Pensacola Class Allotted 60 additional names for Portland Class Allotted 60 additional names for Baltimore Class Allotted 6 additional names for North Carolina class (filling hull designations "BB-49 thru BB-54" left empty by the scrapped 1920 South Dakota order) Allotted 8 additional names for South Dakota class Allotted 12 additional names for Iowa class Removed Omaha Class Removed St Louis Class Reduced Vanilla Shinano HP and Crit HP by 10% Reduced Vanilla Shinano Armor 2 Reduced Vanilla Shinano belt by 1 Reduced Vanilla Shinano Value to 415 Reduced Vanilla Shinano Crew to 2200 Reduced Vanilla Shinano Unlock Level to 9 Increased Shinano Fleet variant Flight Capacity to 24 Gave Shinano Fleet Variant "Armoured_Deck" attribute Increased Shinano FLeet Variant Speed to 30 Increased Shinano Fleet Variant UpgradeAARange by 2 Locked Nevada class production Locked Pennsylvania class production Locked New Mexico class production Locked Tennessee class production Locked Colorado class production Locked Yortown class production Locked Lexinton class production Locked Wasp class production Changed Independance class Unlock Level to 1 Changed Essex class Unlock Level to 3 Reduced amphib assault cooldown to 4 days Reduced unlock points for planes & ships based roughly on commission dates Incorporated additional planes from Goose's mod ****3.03.4**** ****3.03.3**** ****3.03.2**** Increased previous Long range inaccuracy by .25 Added minor faction fleet compositions Updated UK campaign objectives Fixed missing base torp damage figures Fixed missing ship upgrade damage & critical damage ****3.03**** Minor port upgrade time changed to 8 Revised Shell damage to: Sdmg={[Sw/20]+[Mv/20]} Increased ship health to 208 times vanilla Removed "Strength" gun modifiers for all guns Changed ship/u-boat torpedo damage based on: Tdmg= {[((256/2)*.02)1.55]/(WHw/4)} Increased ship displacement by 100 times vanilla Set torpedo dud chance to: Changed Aircraft health multiplier to 6 to alleviate aircraft balance issues. Brought island emplacement ranges & damage in line with ships *** {} - ***
Changed the crippled damage to 1/3 of total health Added calibre specific damage based on: Sdmg={[Sw/90]+[Mv/90]}/5 Multiplied base torpedo dmg by 4 Multiplied airborne ordnance by 5 Increased base armor pen by 2 Increased base armor by 2 Increased reload times to normal historic durations (typical sustained w/ ready rack where valid; local hoists otherwise) Removed "devastating" attribute from shells Added "DP" attribute to 6.1" IJN guns Made all guns "weak" to avoid issues with instant criticals resulting from reworked damage ratios Increased gun/torp ranges by 2.37 times Increased torp speed by 2 times Set AA Range to 1/3 of regular range Set relevant bases to French and Dutch control Fixed range over-sight Fixed incorrectly formated data Changed shell curvatures Increased splash sizes to the following
Changed US and Jap resource multipliers by 3 and 2.5 respectively Added era correct primary combat fleets to US (thanks to Squad for finding the info) Set era correct territory holdings (territory of nations not in game set to neutral) Removed starting PT boat fleets from all nations Added Nevada and New Mexico class US BBs (rough copies for now) Slightly increased war bond generation to better scale to modified day length
Historically accurate ammunition stores on board ships Recon PBYs and H8Ks with ASW ordinance Enabled Friendly Fire Increased resource generation and storage Doubled rewards for completing objectives Increased Depth Charge stores Decreased Depth Charge drop time Slightly improved DD handling Slightly decreased SS submerged handling Slight decrease to ship accuracy Increased starting bonds for both factions Decreased repair time for planes Slight decrease to installation repair time Added Fighters without bombs, granting slight increases to range and climb rate Added torpedo variant of B-25 Edited by: SpecTRe_X |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.