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Special Fleets Mod (Currently v1.2) ------------------------------------------------- ------------------------------- CHANGES IN 1.2 * Added "Random" special fleet. * Added "Builder" and "Anti-Fighter" special fleets. * Added "ScoutPingAbility" to Hiigaran "Spy" special fleet. * Large ships now spawn in formation around the mothership. * Fixed bug where "Starting Resources" and "Lock Teams" options were reversed. CHANGES IN 1.11 * Fixed bug where game would never end. CHANGES IN 1.1 * Each player's starting fleet may now be selected seperately. * Variables have been moved into tables in "ModCheckList.lua", just like in the HW Classic Rebalance Mod. TO DO * Fully emulate HW2 starting fleet technique. INSTALLATION Extract this archive into your "...\Homeworld2\Bin\Gamerules " directory. INTRODUCTION Welcome to the Special Fleets Mod. This mod gives the player extended starting fleet...

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