Southernmost Combine is an alternate epilogue to Half Life 2 Episode 2, in which Gordon Freeman is sent back in time to the 1980´s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a variated set of scenaries with unique art made ex-profeso to bring Source to the look of the southamerican region in the 1980´s.
This is in the underground part of the powerplant.
With saturated colors like red, I like to actually use pink instead of straight-up red. Because the player needs some kind of ease for the eyes. Seeing straight-up red with no inclination of white within the colored light can cause eye strain.
I also think the white light in the back should be brighter (and move the entity farther from the wall accordingly to avoid "light blob" effect).
Cool tip about the blob effect I hate when the light is so bright that literally hides the lightsource.
About the saturated red it´s just a small part and the red has been toned down already with a little bit of green and blue. Pink would look silly methinks-