Southernmost Combine is an alternate epilogue to Half Life 2 Episode 2, in which Gordon Freeman is sent back in time to the 1980´s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a variated set of scenaries with unique art made ex-profeso to bring Source to the look of the southamerican region in the 1980´s.

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zonbie
zonbie - - 1,299 comments

With saturated colors like red, I like to actually use pink instead of straight-up red. Because the player needs some kind of ease for the eyes. Seeing straight-up red with no inclination of white within the colored light can cause eye strain.

I also think the white light in the back should be brighter (and move the entity farther from the wall accordingly to avoid "light blob" effect).

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Gambini Author
Gambini - - 378 comments

Cool tip about the blob effect I hate when the light is so bright that literally hides the lightsource.

About the saturated red it´s just a small part and the red has been toned down already with a little bit of green and blue. Pink would look silly methinks-

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This is in the underground part of the powerplant.