Southernmost Combine is an alternate epilogue to Half Life 2 Episode 2, in which Gordon Freeman is sent back in time to the 1980´s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a variated set of scenaries with unique art made ex-profeso to bring Source to the look of the southamerican region in the 1980´s.
Southernmost Combine has been blessed with two great addons that have been provided by Denis Filanovich and ScotisHedgehog77.
Russian Localization (includes excellent voiceacting): Moddb.com
Mmod 1.3 Compatibility Patch (requires Mmod 1.3 to play it): Moddb.com
Several improvements, additions and bugfixes enhace this Ultimate Edition. Get the update from files
The HL2 episode which´s been in development for a long time, it´s finally released!
Southernmost Combine is an alternate epilogue to Half Life 2 Episode 2
After 13 years in the making, Southernmost Combine is finally seeing the light at the end of the tunnel!
Ultimate Edition 1.25 replaces the older versions. It includes subtitles, new soundtrack and several improvements.
Southernmost Combine - Official Compatibility Patch For MMod 1.3
This is a patch to run Southernmost Combine 1.25 Ultimate edition using Source SDK 2013 SP, instead of Half-Life 2 Ep2.
Southernmost Combine Simple Chinese Patch,There is not a lot of in-game dialogue, it is not too difficult to translate, there may be some places that...
Southernmost Combine ist ein alternativer Epilog zu Half Life 2 Episode 2, in dem Gordon Freeman in die 1980er Jahre zurückgeschickt wird, um einen Aufklärungseinsatz...
Russian Localization made by Denis Filanovich for Southernmost Combine.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I know I'm quite late, but wanted to ask, what's up with the c_models and separate animations of the v_mdls. Does the EP2 Orange Box version of Sauce Engine support them? Or the SDK 13 SP does?
PRinceBhai I guess you mean the additional animations in some weapons and characters? They are all either hexed or downloaded from other packs, and both are supported by both EP2 Orange Box and SDK 2013SP. To my understanding those are identical engines but they load VPK files from different sources.
Thank you. I thought only the updated branches of Source Games like TF2,CSGO,L4D/2 had those features. Good to know. Also I had some more questions but forgot to mention. I'll come around again when I remind myself of them. Thanks again. :D
PRinceBhai My pleasure, I´m not an expert though, most of what you see has been achieved by years of trial and error :P
非常不错
AMIGOO, que mod mas que hermoso hermano, valio la pena todo el tiempo de desarrollo, las armas tienen un manejo sublime, y ni hablemos de los mapas y su atencion al detalle, una verdadera maravilla el explorarlo de punta a punta viendo las props y carteles tan fielmente recreados, la localizacion esta hermosamente cuidada, en verdad se siente como visitar la pampa en el universo de half-life, hubiera amado poder explorar un poco mas de zonas rurales, pero el pueblito del inicio es mas que bellisimo y suficiente.
Realmente que ojala algun dia una secuela vea la luz, ¿hay algun plan de sacarle un parche de audio al español argentino? la verdad ayudaria muchisimo mas a la inmersion. saludos!
Gracias!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Any plans for a steam release?