Are you a fan of Dawn of War's single player, but find yourself bored by the repetitive grind of most of the Soulstorm campaign? Are you looking for a more narrative experience than endless skirmish missions when playing as one of the many race mods available? If the answer to either of the above questions is yes, then this mod will be of interest to you. The Soulstorm: Strongholds mod unlocks all sixteen Dark Crusade and Soulstorm stronghold maps, allowing you to play them directly from the skirmish menu - cutscenes, objectives and all. More than that, though, it allows you to play using one of the many race mods currently available, in addition to the nine included with Soulstorm. Download and enjoy. :)

Description

Some essential bugfixes for various missions this time round. Ensure you have v1.5.0 installed first (v1.5.1 patch is not required, but it won't hurt if you do have it already), then extract the contents of the zip file to your Soulstorm folder, overwriting files when prompted. Also, huge shoutout to Gambit_1 for his epic bughunting skills in recent weeks.

Preview
[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch]
Post comment Comments
moddlord1
moddlord1 - - 11,188 comments

Huge Shoutout to you also!

Reply Good karma Bad karma+1 vote
jONES1979
jONES1979 - - 2,368 comments

Reposting.
They said, while playing 1.5.2

1) Playing non-stronghold maps, like Pavonis.

Starting AI wargear scripts.
*ALERT: [string "stronghold_missions_ss.scar"]:9596: bad argument #1 to `?' (table expected, got nil)
Could not execute rule: Rule_GrantWargear_DC_Setup

2) Playing stronghold maps by Tyranides. Crash with log:

Error: bad level geometry. A building is being removed that spans multiple disjoint regions. FIX IT!
GAME — Starting mission...
SIM — Nil blueprint
— FATAL EXIT —
world.c/336:!
--stack trace--

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

1) Are you definitely using the most recent version of Unification (v1.2)? Also, does this happen every time or only sometimes?
2) The level geometry thing isn't actually a problem, so can be ignored. It's the world.c/336:! thing that caused the crash, and is probably due to the Scar script trying to add leaders to a squad that doesn't have any defined, but still has the squad leader extension. What faction was being played?

Reply Good karma+2 votes
jONES1979
jONES1979 - - 2,368 comments

1) Yes, he said so. But that is not trustworthy )))

2) Tyranides he said.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

1) Can you get him to make sure? It looks like an issue with not being up to date on Unification.
2) Tyranids aren't supported in the current version, so he shouldn't have been able to play them. I'm assuming he edited the module file manually to include them?

Reply Good karma+1 vote
longfellow
longfellow - - 50 comments

Hi

Where can I obtain the most recent Unification mod you require...I have been away for a while and only have version 1.4 (which didn't require it

Thank you in anticipation

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,509 comments

were get FreeUI and BugFix?

Reply Good karma Bad karma0 votes
K84 Author
K84 - - 973 comments

You can get Bugfix from its mod page, and a download for FreeUI is on the Unification mod page (both are here on ModDB).

Reply Good karma+1 vote
Guest
Guest - - 689,509 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,509 comments

This comment is currently awaiting admin approval, join now to view.

Psychoraptor13
Psychoraptor13 - - 55 comments

On a The Peninsula of Iseult fatal error a few minutes later on a start mission.
It does not matter which race a choose. All support mode standing and work.
Before everything is worked. Waill crash on a 1.5.2.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

I've done a lot of work on the Peninsula of Iseult mission recently for the next patch, so it could be that I've already fixed this. However, can you provide your Scar Log so I can check?

Reply Good karma+1 vote
Psychoraptor13
Psychoraptor13 - - 55 comments

APP -- Game Start
GAME -- Ending FE
GAME -- Shutdown play
GAME -- Beginning skirmish mission 'stronghold_ss_chaos_marine_race' (7 Computers)
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
GFx -- loading file DATA:ART\UI\SWF\Font_glyphs.gfx
GAME -- Recording game
GAME -- Initializing sync checking...
GAME -- Initializing FX Manager...
GAME -- Initializing Rendering Systems...
GAME -- Initializing NISLets...
GAME -- Initializing World Blueprints...
GAME -- Initializing Scene Graph...
GAME -- Initializing MOD systems...
GAME -- Initializing Session...
GAME -- Initializing Players...
GAME -- Initializing SCAR (Pre-Sim) systems...
MOD -- Loading Win Condition(DATA:Scar/WinConditions/_stronghold_bonus_dc_increasedmanpower.scar)
MOD -- Loading Win Condition(DATA:Scar/WinConditions/_stronghold_assault.scar)
MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
GAME -- Initializing Team Colour Systems...
GAME -- Preloading all models...
GAME -- Applying Team Colours...
GAME -- Initializing UI...
GAME -- Initializing LUA...
GAME -- Initializing SCAR (Post SIM)...
GAME -- Precaching Events...
GAME -- Initializing Sim-Vis Handlers...
GAME -- Initializing music...
GAME -- Initializing AI...
GAME -- Initializing SCAR...
GAME -- Preparing Sim-Vis...
SIM -- Setting SyncErrorChecking level to Low
GAME -- Local player (Lord Raptor, 0) finished loading (ec7f6026) (44 seconds)
GAME -- Starting mission...
GAME -- SimulationController::Pause 0
GAME -- SimulationController::Pause 1
GAME -- SimulationController::Pause 0
GAME -- SimulationController::Pause 1
GAME -- SimulationController::Pause 0
GAME -- SimulationController::Pause 1
GAME -- SimulationController::Pause 0
GAME -- SimulationController::Pause 1
SPOOGE -- 2642.00MB available texture memory
SPOOGE -- 2720.00MB available texture memory
GAME -- SimulationController::Pause 1
GAME -- Ending mission (?)
GAME -- Resetting SIM...
MOD -- Shutting down Mod 'stronghold_missions_ss'...
SPOOGE -- 2720.00MB available texture memory
SPOOGE -- 2720.00MB available texture memory

Reply Good karma Bad karma+1 vote
Psychoraptor13
Psychoraptor13 - - 55 comments

- Log file for all error messages related to the Scar --

Damned Marines SCaR code initiated!
--- OnInit ---
remove HQ for AI player0 - found 1 total entities, 1 spawned
remove builders for AI player0 - found 1 total squads, 1 spawned
remove HQ for AI player1 - found 1 total entities, 1 spawned
remove builders for AI player1 - found 1 total squads, 1 spawned
remove HQ for AI player2 - found 1 total entities, 1 spawned
remove builders for AI player2 - found 1 total squads, 1 spawned
remove HQ for AI player3 - found 1 total entities, 1 spawned
remove builders for AI player3 - found 1 total squads, 1 spawned
remove HQ for AI player4 - found 1 total entities, 1 spawned
remove builders for AI player4 - found 1 total squads, 1 spawned
remove HQ for AI player5 - found 1 total entities, 1 spawned
remove builders for AI player5 - found 1 total squads, 1 spawned
remove HQ for AI player6 - found 1 total entities, 1 spawned
remove builders for AI player6 - found 1 total squads, 1 spawned
remove HQ for AI player7 - found 1 total entities, 1 spawned
remove builders for AI player7 - found 1 total squads, 1 spawned
--- OnInit 2 ---
Player Has Selected Mission Difficulty: Easy
Resetting to Mission Difficulty: Easy
Init Massive Battles Mod...
Legion of the Damned Rules, removed!
Cannot place building chaos_warp_storm_source (impass map blocking)
Player's Commander does not have wargear available - removing rule
*ALERT: Invalid parameter 2 (type=unknown) in function World_PointPointProx
Lua DATA:Scenarios\MP\stronghold_ss_chaos_marine_race.scar Ln 1838 (Rule_Wander)
Could not execute rule: Rule_Wander
FATAL Scar Error while running rules - Execution has been paused.

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

Already fixed for 1.5.3. I'll hopefully be releasing the patch soon, just got some more testing to do first.

Reply Good karma+1 vote
Psychoraptor13
Psychoraptor13 - - 55 comments

Also on a mission Nan Yanoi game crashed if choose Khorne Berserkers race. He does not even load the Intro mission movie.

APP -- Game Start
GAME -- Ending FE
GAME -- Shutdown play
GAME -- Beginning skirmish mission 'stronghold_ss_tau_race' (7 Computers)
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
GFx -- loading file DATA:ART\UI\SWF\Font_glyphs.gfx
GAME -- Recording game
GAME -- Initializing sync checking...
GAME -- Initializing FX Manager...
GAME -- Initializing Rendering Systems...
GAME -- Initializing NISLets...
GAME -- Initializing World Blueprints...
GAME -- Initializing Scene Graph...
GAME -- Initializing MOD systems...
GAME -- Initializing Session...
GAME -- Initializing Players...
GAME -- Initializing SCAR (Pre-Sim) systems...
MOD -- Loading Win Condition(DATA:Scar/WinConditions/_stronghold_assault.scar)
MOD -- Loading Win Condition(DATA:Scar/WinConditions/_stronghold_bonus_dc_increasedmanpower.scar)
MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
GAME -- Initializing Team Colour Systems...
GAME -- Preloading all models...
RENDER ANIM -- 'art/ebps/races/khorne/texture_share/chaos_noise_marine_parts': Failed to seek to end of chunk
GAME -- Applying Team Colours...
GAME -- Initializing UI...
GAME -- Initializing LUA...
GAME -- Initializing SCAR (Post SIM)...
GAME -- Precaching Events...
GAME -- Initializing Sim-Vis Handlers...
GAME -- Initializing music...
GAME -- Initializing AI...
GAME -- Initializing SCAR...
GAME -- Preparing Sim-Vis...
SIM -- Setting SyncErrorChecking level to Low
GAME -- Local player (Lord Raptor, 0) finished loading (61296bd6) (126 seconds)
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
Error: bad level geometry. A building is being removed that spans multiple disjoint regions. FIX IT!
Error: bad level geometry. A building is being removed that spans multiple disjoint regions. FIX IT!
GAME -- Starting mission...
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
GAME -- SimulationController::Pause 0
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
GAME -- Ending mission (?)
GAME -- Resetting SIM...
MOD -- Shutting down Mod 'stronghold_missions_ss'...
SPOOGE -- 2720.00MB available texture memory
SPOOGE -- 2720.00MB available texture memory

Reply Good karma Bad karma+1 vote
K84 Author
K84 - - 973 comments

If it's the issue I'm thinking of, then it should be happening on any mission as Khorne Berzerkers and not just Nan Yanoi - there's currently an incompatibility between it and the Unification mod, which should be resolved once the next version of the RAGE mod is released.

Reply Good karma+1 vote
Psychoraptor13
Psychoraptor13 - - 55 comments

Thanks for explaining. Your work allows to enjoy the choice of all moding races. Because of the absence of new interesting companies for all this races mods, this is just a great opportunity.

P.S. I apologize in advance for my bad English.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

[OBSOLETE] Dawn of War: Strongholds [v1.5.2 patch] has not been tagged yet.