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Mavs Hard Mode is a add-on mod for SOMA that seeks to increase the difficulty of the main game by overhauling enemy behaviours and encounters.
Summary of Changes:

  • Death is instant. Tread carefully.
  • Enemies are faster and more aggressive with improved senses. If you can see them, they can probably see you.
  • New enemy encounters have been added, and slight changes to some level designs have been made to facilitate them. Forget what you knew.
  • Changes to enemy pathfinding. Assume nowhere is safe.

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Workshop
Simply subscribe and the mod will automatically download. Once done launch SOMA from steam and select Play Mod. Next, simply click Play SOMA With Addons and select Mavs Hard Mode V1.0 and you're good to go.

Please don't forget to leave a rating and report any bugs encountered.

Manual
Downlaod from ModDB Mirror
Extract the file to you mods folder in the SOMA directory.

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[h1]F̴u̸l̷l̴ ̴l̴i̵s̷t̴ ̶o̵f̶ ̷c̷h̵a̷n̵g̴e̴s̸ ̶m̵a̵d̵e̸ ̸b̴y̴ ̸t̷h̴e̸ ̶m̴o̶d̴.̵ ̷S̶p̶o̵i̴l̸e̶r̶s̸ ̴a̶h̶e̷a̴d̸ [/h1]
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  • 'Knocked Unconscious' mechanic is removed and replaced with instant death. Note that some enemies will deal less damage when attacking from behind.
  • Footsteps produce more noise
  • Crosshair removed.
  • Flashlight strength is increased
  • Environmental hazards are more damaging and lethal. Includes things such as steam and electricity. Previously there were caps on how much damage they could deal preventing the players death. These have been removed.

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UPSILON

  • Steam at the top of the stairs where the construct first spawns is now lethal and requires it to be turned off in order to progress.
  • The second construct encounter will occur regardless of what choice the player makes to divert power, albeit under slightly different circumstances.

THETA

  • More cluttering in the server area to make for trickier navigation.
  • Pathfinding and cluttering changes to the labs area for akers massive benefit. Do no assume you are safe anywhere.

CURIE OUTSIDE/LAMBDA

  • Area outside Curie has been altered with slightly more cover and pathfinding changes.
  • The flesher in Lambda returns for real

OMICRON

  • Opened up the vents in the power room to provide a method of bypassing robotgirl if she is blocking the corridor.
  • Changes to many triggers related to the robotgirl encounter. Most noticeably she can now pursue the player outside of the power room.

TAU

  • Major changes to path nodes and patrol patterns for Jin Yoshida.
  • Minor changes to level design to facilitate new enemy encounter.



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All encounters properly integrated with patrol zones, repel triggers, autosaves etc.

  • A Flesher now patrols the exterior entrance to Curie.
  • Second proxy in basement at Theta. Patrols the bottom of the staircase and computer room but can wander into the server room as well.
  • A new proxy now patrols the Theta Labs with Akers. Usually hangs around the security office.
  • Second instance of diving suit at tau. Appears in the living area after retrieving the Ark.


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  • Movement speed increased.
  • Will immediately attack on spotting the player.
  • Brighter searchlight.
  • Improved vision and field of view.
  • Improved hearing.
  • Will more aggressively search for sound sources after hearing them.



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  • Slightly increased movement speed
  • Will chase the player for longer
  • Slightly bigger aggro range


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  • Will instantly attack upon detecting the Player
  • Light sensitive, aggressively reacts to the flashlight
  • Distortion effect increased
  • Teleports more aggressively, can cover a greater distance
  • Illumination levels when patrolling decreased. Will still flash up when teleporting
  • Speed increased
  • Aggro time when in line of sight is greatly reduced. A mere glimpse can trigger it.
  • Will now be considered 'in line of sight' regardless of where it is on the screen. Previously would only trigger if close to the centre.


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  • Hearing increase, significantly more sensitive to sound.
  • Patrol and chase speed increased.
  • Will more thoroughly investigate noises, searching around the area where they were heard.
  • General reaction times shortened.
  • More variations between encounters. (Speed, size, discoloration etc)


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  • Greatly improved hearing
  • Faster and more aggressive
  • Reacts to sounds quickly and will search for their source. Knocking over a cup can spell you demise.
  • Pathfinding and patrol changes allowing him to search more effectively


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  • Reacts to sounds, flashlight and movement
  • Instantly goes to 'stage 3'
  • Movement speed increased
  • Search time extended before returning to dormant
  • Spawn locations changed slightly to provide more of a challenge
  • Goes straight to hunt mode when angered


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  • Movement speed increased
  • Reflexes and senses increased
  • Less delay before going to hunt mode
  • Major overhaul to patrol patterns and pathfinding.
  • Patrol path changes as player moves forward to make him more aggressive.



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A.M Team
Creator of the original SOMA Hard Mode mod which laid the basic foundation and inspirations for this one.

Draugemalf
For his HPL3 mod development and level editor Youtube tutorial series which were immensely helpful.

Jsleroy
For his 'Compare' Notepad++ plugin that was invaluable during the scripting and debug processes.

David Libeau.
Developer of the 'Hacked' font which I used for various imagery and media related to the mod.

Frictional Games
For not only making some of my favorite games of all time, but also for ensuring that players had access to the development tool that made mods like this possible.

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I give full permission for use of assets within this mod including scripts, maps and imagery ONLY in the creation of new and original content.

Do not re-upload this mod to any other sites. Contact me if you believe it should be hosted somewhere else.

As always don't forget to appropriately credit when required.

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If you wish to support me than please simply leave a rating an a comment if you enjoyed the mod!
Please report any bugs to the relevant discussion thread.

RSS Articles

Recent changes to my real life circumstances mean that going forward I will be likely quitting gaming all-together in order to focus on the more important things in life. Consequently this means I will no longer be updating or supporting my mods for SOMA and Amnesia Rebirth.

As of December 2021, all my mods should be working with the current versions of their respective games at the time. As we saw with the Chinese update it's not totally impossible that FG will release a micro-update that ruins everything and in the event of this happening it's likely that certain mods (Especially Mavs Hard Mode) will stop working.

As a result of this, all my mods are now completely open source. Modify them, re-upload them, continue working on them or even steal them and call it your own work. No need to ask permission or even credit me as I won't be monitoring the ModDB or workshop pages anyway.

The exception to this will be the later versions of Cutting Room Floor: Omicron that contain the restored patchwork man as this was done by another author, "Random Person" who you can contact on the Frictional Games Discord for permissions.

V1.4 Update - Hardcore and Insane Gamemodes Released!

V1.4 Update - Hardcore and Insane Gamemodes Released!

News

As what will probably be the final major update to Mavs Hard Mode I'm happy to announce the release of two new game modes that further enhance the difficulty...

Changelog

Changelog

News

Documentation of updates made to the mod since release and their changes. Note that certain versions of the mod are not available for download. This is...

Add file RSS Files
Mavs Hard Mode V1.5.1

Mavs Hard Mode V1.5.1

Full Version 5 comments

CURRENT VERSION! Includes bugfixes for issues that were caused by official game updates that may have been causing crashes. Please continue to report...

OPTIONAL: Mavs Hard Mode - LITE VERSION

OPTIONAL: Mavs Hard Mode - LITE VERSION

Patch 1 comment

A Lite version of the mod with all the new encounters and instant death, but the enemy speed and AI is closer to its vanilla setting. Requires the original...

Mavs Hard Mode V1.5

Mavs Hard Mode V1.5

Full Version 3 comments

Old Version - Do Not Use This is an old version of the mod retained for archival purposes. It is recommended that you always use the most current version...

Mavs Hard Mode V1.4

Mavs Hard Mode V1.4

Full Version 4 comments

OLD VERSION - This is a legacy version of the mod. It is recommended that you use the most up-to-date version.

Mavs Hard Mode V1.3.1

Mavs Hard Mode V1.3.1

Full Version

Old version, no longer supported. It is highly recommended that you use the most current version of the mod.

Mavs Hard Mode V1.2

Mavs Hard Mode V1.2

Full Version

Old version no longer supported. I encourage you to use the most recent version instead.

Post comment Comments  (0 - 10 of 17)
Guest
Guest - - 688,627 comments

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Licht_Umbra
Licht_Umbra - - 1 comments

awesome mod, just completed it on hardcore

i have a question, did someone actually completed it on insanity mode?

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triple_agent
triple_agent - - 158 comments

I have an error launching the mod with the "mod launcher" utility - as a base game addon; the errors I get, tell something of:

FATAL ERROR: could not load script for 'LuxInputHandler' 'base/InputHandler.hps' of class 'cScrInputHandler'

helper_game.hps ([values]) : ERR : No matching signatures to [category]
(...) Illegal operation on 'const.int'

Sorry for fragmentary report.

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Mav__ Creator
Mav__ - - 14 comments

Hey mate apologies for the late reply.

I don't have any issues loading the mod myself. Additionally this mod makes no edits to the InputHandler.hps script so it is unlikely that this is actually an issue with the mod itself. Try verifying/re-installing the game. This mod was made on the steam version of the game but there shouldn't be any differences between legitimate providers.

Reply Good karma+1 vote
triple_agent
triple_agent - - 158 comments

I run it on 'Ubuntu', the game is a DRM-free version from the 'Humble Store'. Maybe this is some sort of "Linux" quirk, causing the issue; or the game adaptation to "Linux".

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aurocell
aurocell - - 15 comments

Is this recommended for someone whos never played SOMA? I've extensively played previous Frictional titles.

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Mult
Mult - - 2 comments

not on your first run in my opinion. You will be less likely to explore under the harsh conditions of hard mode, thus missing out on world building that is an integral part of SOMA. I'd recommend it after experiencing the base game.

Although to each their own, you might be able to tackle everything on your first go. It'll certainly be an intense experience playing it blind.

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Fd030501
Fd030501 - - 2 comments

Is there a way to have the distortion effects back with other enemies? Only Fleshers seem to have it but not the rest. I tried to turn them off and back on in game and it doesn't make a difference.

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Mav__ Creator
Mav__ - - 14 comments

The mod shouldn't disable distortion for any of the monsters (at least intentionally). I will look into it when I get the chance.

Reply Good karma+2 votes
Fd030501
Fd030501 - - 2 comments

So I went past Akers and the Proxy at the Theta labs. The Proxy has no effect on my vision at all. Akers makes the camera shaky when looking at him but there's no distortion effects with the shakiness. But once I reach the proxy at the maintenance in Theta, the effects seem to work fine... Maybe they just don't work at the Theta labs. Maybe it's a glitch because the game is not designed to have two monsters at once?

THANK YOU for replying, not many modders do this, I appreciate it! :)

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Mav__ Creator
Mav__ - - 14 comments

I just tested with the proxies in the Theta server room as well as the labs and both are causing the correct distortion effects for me.

Unfortunately I don't know what could be causing this on your end so I can't offer any advice beyond re-install the game etc.

Reply Good karma+2 votes
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