Mavs Hard Mode is a add-on mod for SOMA that seeks to increase the difficulty of the main game by overhauling enemy behaviours and encounters.
Summary of Changes:
Workshop
Simply subscribe and the mod will automatically download. Once done launch SOMA from steam and select Play Mod. Next, simply click Play SOMA With Addons and select Mavs Hard Mode V1.0 and you're good to go.
Please don't forget to leave a rating and report any bugs encountered.
Manual
Downlaod from ModDB Mirror
Extract the file to you mods folder in the SOMA directory.
[h1]F̴u̸l̷l̴ ̴l̴i̵s̷t̴ ̶o̵f̶ ̷c̷h̵a̷n̵g̴e̴s̸ ̶m̵a̵d̵e̸ ̸b̴y̴ ̸t̷h̴e̸ ̶m̴o̶d̴.̵ ̷S̶p̶o̵i̴l̸e̶r̶s̸ ̴a̶h̶e̷a̴d̸ [/h1]
UPSILON
THETA
CURIE OUTSIDE/LAMBDA
OMICRON
TAU
All encounters properly integrated with patrol zones, repel triggers, autosaves etc.
A.M Team
Creator of the original SOMA Hard Mode mod which laid the basic foundation and inspirations for this one.
Draugemalf
For his HPL3 mod development and level editor Youtube tutorial series which were immensely helpful.
Jsleroy
For his 'Compare' Notepad++ plugin that was invaluable during the scripting and debug processes.
David Libeau.
Developer of the 'Hacked' font which I used for various imagery and media related to the mod.
Frictional Games
For not only making some of my favorite games of all time, but also for ensuring that players had access to the development tool that made mods like this possible.
I give full permission for use of assets within this mod including scripts, maps and imagery ONLY in the creation of new and original content.
Do not re-upload this mod to any other sites. Contact me if you believe it should be hosted somewhere else.
As always don't forget to appropriately credit when required.
If you wish to support me than please simply leave a rating an a comment if you enjoyed the mod!
Please report any bugs to the relevant discussion thread.
Recent changes to my real life circumstances mean that going forward I will be likely quitting gaming all-together in order to focus on the more important things in life. Consequently this means I will no longer be updating or supporting my mods for SOMA and Amnesia Rebirth.
As of December 2021, all my mods should be working with the current versions of their respective games at the time. As we saw with the Chinese update it's not totally impossible that FG will release a micro-update that ruins everything and in the event of this happening it's likely that certain mods (Especially Mavs Hard Mode) will stop working.
As a result of this, all my mods are now completely open source. Modify them, re-upload them, continue working on them or even steal them and call it your own work. No need to ask permission or even credit me as I won't be monitoring the ModDB or workshop pages anyway.
The exception to this will be the later versions of Cutting Room Floor: Omicron that contain the restored patchwork man as this was done by another author, "Random Person" who you can contact on the Frictional Games Discord for permissions.
As what will probably be the final major update to Mavs Hard Mode I'm happy to announce the release of two new game modes that further enhance the difficulty...
Documentation of updates made to the mod since release and their changes. Note that certain versions of the mod are not available for download. This is...
CURRENT VERSION! Includes bugfixes for issues that were caused by official game updates that may have been causing crashes. Please continue to report...
A Lite version of the mod with all the new encounters and instant death, but the enemy speed and AI is closer to its vanilla setting. Requires the original...
Old Version - Do Not Use This is an old version of the mod retained for archival purposes. It is recommended that you always use the most current version...
OLD VERSION - This is a legacy version of the mod. It is recommended that you use the most up-to-date version.
Old version, no longer supported. It is highly recommended that you use the most current version of the mod.
Old version no longer supported. I encourage you to use the most recent version instead.
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awesome mod, just completed it on hardcore
i have a question, did someone actually completed it on insanity mode?
I have an error launching the mod with the "mod launcher" utility - as a base game addon; the errors I get, tell something of:
FATAL ERROR: could not load script for 'LuxInputHandler' 'base/InputHandler.hps' of class 'cScrInputHandler'
helper_game.hps ([values]) : ERR : No matching signatures to [category]
(...) Illegal operation on 'const.int'
Sorry for fragmentary report.
Hey mate apologies for the late reply.
I don't have any issues loading the mod myself. Additionally this mod makes no edits to the InputHandler.hps script so it is unlikely that this is actually an issue with the mod itself. Try verifying/re-installing the game. This mod was made on the steam version of the game but there shouldn't be any differences between legitimate providers.
I run it on 'Ubuntu', the game is a DRM-free version from the 'Humble Store'. Maybe this is some sort of "Linux" quirk, causing the issue; or the game adaptation to "Linux".
Is this recommended for someone whos never played SOMA? I've extensively played previous Frictional titles.
not on your first run in my opinion. You will be less likely to explore under the harsh conditions of hard mode, thus missing out on world building that is an integral part of SOMA. I'd recommend it after experiencing the base game.
Although to each their own, you might be able to tackle everything on your first go. It'll certainly be an intense experience playing it blind.
Is there a way to have the distortion effects back with other enemies? Only Fleshers seem to have it but not the rest. I tried to turn them off and back on in game and it doesn't make a difference.
The mod shouldn't disable distortion for any of the monsters (at least intentionally). I will look into it when I get the chance.
So I went past Akers and the Proxy at the Theta labs. The Proxy has no effect on my vision at all. Akers makes the camera shaky when looking at him but there's no distortion effects with the shakiness. But once I reach the proxy at the maintenance in Theta, the effects seem to work fine... Maybe they just don't work at the Theta labs. Maybe it's a glitch because the game is not designed to have two monsters at once?
THANK YOU for replying, not many modders do this, I appreciate it! :)
I just tested with the proxies in the Theta server room as well as the labs and both are causing the correct distortion effects for me.
Unfortunately I don't know what could be causing this on your end so I can't offer any advice beyond re-install the game etc.