Extra weapons mod aims to add more World War 2 weapons to your inventory with the best 3d models, textures and sounds that are availlable and that the game engine allows. All the while without replacing any of the stock weapons.
Panzershreck model form Wolfenstein (2009).
Also managed to make the mod have all 3 rocket based weapons without replacing any of them (Bazooka, Panzerschreck and Panzerfaust).
Wow, amazing!
How did you manage to add it without replacing stock weapons?
Also, I was wondering, would it be possible to put Panzerschreck on Bazooka anims, and thus "free up" Panzerschreck anims to remake them into additional weapon? And this would allow adding some bonus weapon to base game, like M1 Carbine, Luger, G43 etc
That's exactly what I did. I moved the bazooka to the Panzerschreck's class using the same animations. Now the Panzerfaust is occupying the Bazooka's class.
Of course since I removed the weapon names form the HUD people will not notice it.
If I did not, then it would cause confusion to the player if you were holding a weapon that you know is a Panzerfaust but in the HUD the game says it's a 'Bazooka'
"And this would allow adding some bonus weapon to base game, like M1 Carbine, Luger, G43 etc" - It's essencially what I did. All the weapons that could share animations are occupying the same class as the stock weapons (ex: Kar98, Mosin-Nagant, Arisaka).
However this method still has many limitations. In the case of the Carbine, G43 and SVT-40 the only way to add them was if the Garand also reloaded by replacing the magazine from the bottom.