Sniper Ghost Warrior 3 is a fun game with some design problems and technical issues. This mod aims to improve the game as much as possible. Just want bug fixes? The Unofficial Patch is for you. Want a leaner, meaner, more focused version of the game? Then give the Improvement Project a try.

Add file Report SGW3 Improvement Project 0.50.1

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

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SGW3_Improvement_Project_0.50.1.rar
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Full Version
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Ambient_Malice
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16.39mb (17,186,235 bytes)
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58 (1 today)
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bde5bc6af391d2e6866729bbffdee80c
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Description

Attempts to improve the underlying gameplay of SGW3 while also including the Unofficial Patch's fixes. [REDUNDANT: USE COMBINED INSTALLER INSTEAD]

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SGW3 Improvement Project 0.50.1
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wildcardgsx
wildcardgsx

Dear mod creator;

I have some major complaints about the mod, while for the most part you've done some great changes while others are not only not welcome but break aspects of the game forcing users of it to your play style.

For instance;
You have removed the Luring Stone!??? "It Doesn't Actually Work" What!?
You have removed Aiming toggle Key binding ability because it breaks leaning!?
You have removed Drone movement keybindings
You have removed Fast Travel out side of base or sign posts
You have removed Skills from an already joke of a skill tree
You have increased Sway leaving weapons that Do Not Have a Bipod useless
You havn't increased ammo carrying cap for all weapons only a few
You have removed the ability to Buy Ammo when scrounging doesn't even do the trick

This is honestly very upsetting as just having enemies not despawn after 230meters was all I really wanted in the game seeing as things like ammo and suppressor junk got dealt with using cheatengine.

Can you please make an executable installer that will let users pick and choose which changes they would like to make? Because honestly theres alot of other things this mod does that is great, a laser sight that actually works for instance, removing suppressor degrading, being able to holster weapons are all great changes.

Other wise im looking at version .1, .2, or .44

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Ambient_Malice Author
Ambient_Malice

>You have removed the Luring Stone!??? "It Doesn't Actually Work" What!?

These changes were reverted. There are some issues with the luring stone, but I'll look into them later.

>You have removed Aiming toggle Key binding ability because it breaks leaning!?

Exactly what it says. SGW3 was not designed for toggle aiming. It was added in a patch. The game's leaning system doesn't work properly with toggle aim. I've considered removing it from the Unofficial Patch as well.

>You have removed Drone movement keybindings

There's no reason to have duplicate keybindings. Unless you can think of a reason why you'd have different movement keys for character movement and drone movement? SGW3 has hard coded stuff that interferes with certain key rebinding combinations so I had to get creative and I also reduced duplication as much as possible to make rebinding more straightforward. For instance, it doesn't make sense to have two different key rebinds for "Deploy Drone" and "Undeploy Drone".

>You have removed Fast Travel out side of base or sign posts

It appears this was the original intended behavior for the game, although it's possible it was originally intended for higher difficulties.

>You have removed Skills from an already joke of a skill tree

I've considered removing the entire skill tree because skill trees are a bad idea in open world FPS games. Part of why STALKER remains the definitive open world game is because there is no character progression. I resorted to removing the skills that undermine the core gameplay.

>You have increased Sway leaving weapons that Do Not Have a Bipod useless

Sway is heavily affected by stance. The purpose of the change is to force the player to think about positioning and also prevent them sniping enemies without preparation.

>You havn't increased ammo carrying cap for all weapons only a few

Almost all of them should be changed by now. I'm still working on changes.

>You have removed the ability to Buy Ammo when scrounging doesn't even do the trick

It's relatively easy to scrounge the main ammo types from bodies and dropped weapons. I have reduced the drop rates in recent updates because I want to balance the player finding dropped ammo and having to craft ammo using resources they've gathered.

>This is honestly very upsetting as just having enemies not despawn after 230meters was all I really wanted in the game seeing as things like ammo and suppressor junk got dealt with using cheatengine.

The Unofficial Patch exists for people who mainly want bug fixes. Almost all of the gameplay changes are absent from that version, with the exception of some key rebinding changes as part of the overhaul.

>Can you please make an executable installer that will let users pick and choose which changes they would like to make? Because honestly theres alot of other things this mod does that is great, a laser sight that actually works for instance, removing suppressor degrading, being able to holster weapons are all great changes.

An installer is a long term plan, yes. But it's extremely complicated to implement so it'll likely happen when the mod is complete because there are so many changes spread across so many shared files. Even maintaining two versions of the mod (Unofficial Patch and Improvement Project) is somewhat complex.

Reply Good karma+3 votes
InnocentClarke
InnocentClarke

+1 to being able to eventually pick and choose from an installer. This would be absolutely fantastic. Here's hoping you can make it work once the work on the mod is completed!

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