The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
not sure if it has been done before for CoP, but I felt it was a nice feature to add
Holy ****. My anus is unprepared for this.
That made me lol so badly. xD
True though!
Misuse of artifacts is highly dangerous and not recommended.
you are launching this game to another level, just awesome!!
Did you create these animations? They don't look anything like the original animations. Also, good job. Does the anomaly stay in that spot forever? Or does it de-spawn?
these are vanilla CoP/Csky artefact animations made by GSC.
They last forever? By the way can you add the ubber anomalies of SoC?
As far as I can tell they stay active the whole time. I already restored lots of anomalies from previous games, even those that were never used in any of the games like the monolith anomaly or the no gravity zones.
Nice, I'd like to see that. The 'ubber' anomalies that I mean are the big powerful Vortex anomaly in the Pripyat stadium of SoC and the big electro anomaly in the electric tower at the entrance of the CNPP, where the 2 helicopters get inside then crash.
Really, really awesome! But what's the point of it? Will it be the new way to equip artifacts?
It can be used to set traps for mutants.
So artifacts can crate anomalies now? That's kind of odd...
Actually it is a disabled feature that was in all Stalker games, so it's not like you can do it 'now', you could do it from day one.
is there a way to re-activate it in the normal games
Throw one of them in the entrance of Skadovsk... Bye Bye ******* door blockers ^^
Nice! Is that a Monolith suit? I always have been a fan of their uniforms and camouflage patterns.
It is. The monolith heavy outfit to be precise.
There is the Monolith SEVA suit, this one, the Monolith rad suit and the monolith exo. You mean there is a light version? Show us :O you intrigue me :/
Not sure what you mean by rad suit, but I guess it is what I consider to be the monolith light outfit, the heavy outfit is the one that looks like the exo suit but without the actual exo skeleton (i.e. Beard is wearing the neutral version of it).
The rad suit is what you said: Stalker.wikia.com
can the anomalie u create make more artifacts or is it more of a activate at your own risk move
no, only anomaly fields can produce artifacts, and once the artifact is used to spawn an anomaly it will be gone and cannot be retrieved.
Ohh finally i can set delicious traps around my Monolith >:)
Now that is a cool feature! Nice work.
Will these anomalies affect npc's or mutants ?
I have seen mod's were the npc's have not been affected by them and were walking straight through them like they were not there. I tried spawning an anomaly in the doorway to the bandit base in Jupiter where you rescue Mitay from, I wanted to trap the bandits inside but it was like it was not there for the bandits (It hurt me though), I know they were created differently in a different COP mod but I wondered will these anomalies have the same effect or lack of?
In CoP the only thing affected by anomalies is the player himself and mutants, this seems to be hardcoded.
Spank that artifact :D
Yes nice this open new possibilities for tactics.
The zone of opportunity
Nice work!
SWEET!
That... is absolutely... wicked. End of discussion!
Anomaly-to-go : your own portable weapon of "wtf-it-was-not-there-yesterday"! Use with moderation and do not mix with alchool. Results may vary from fear to pure awesomeness.