The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Generators
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MajorBanter
MajorBanter - - 110 comments

Definitely one of the best maps in STALKER. It's the reason I'm tracking this mod.

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Kriegsjaeger
Kriegsjaeger - - 29 comments

This zone really needs some epic events based on and around it. A few pointed and mysterious and/or terrifying references to build up the suspense, a climatic battle....hell I'd even make a few mutants and anomalies specifically for this zone!

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chiffmonkey
chiffmonkey - - 440 comments

How about bloodsuckers sleeping near the generators? Shh don't get too close!

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boredgunner
boredgunner - - 2,067 comments

Lots of Chimeras and Pseudogiants and Giants would be fitting.

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legionostra
legionostra - - 706 comments

yeah the mutated ground is one off the coolest map design ever in stalker
reminds me off some stalker clear sky artwork: Playgamesvotu.com.br stupid that it wasnt included in the game

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Blakluma
Blakluma - - 238 comments

And yet it was used as the Cover art hmm.......

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JADabandon
JADabandon - - 75 comments

I have always wanted to be in this map (fully scripted into the game with events) find a safe place to sit and hide, and watch the generators generate an emission.
I have always wondered if emissions were mostly something that happens inside the stalkers mind, all of the colors and shaking and everything.
Like if some one were to watch the zone from the out side, like from a satellite, would the sky literally catch fire?

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Description

One of my favorite maps