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The Maze project places the player in a maze (obviously) in which the walls "change" their positions. This feature creates automatically panic in the player (or at least I hope so) because, he or she can't get out of there unless he or she finishes the maze. Then, there is this character (inspired by Bioshock), the creator of the maze, that speaks to the player via some notes that are left in the map revealing his dark intentions.

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The Maze Project early preview

The Maze Project early preview

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I've been working on this project for a month I think (not every single day!). Here I leave you guys a preview of the first areas of The Maze. Hope you...