An ongoing overhaul of the RTS game Battlefleet Gothic Armada 2. Over 100 new ships, including Titans and Mega Titans, Massive fleets, stats overhaul and changes, tweaks of abilities and a ton of other changes that affects both the Campaign mode and Skirmish mode.
Trying out stuff with Chaos Titans ;) This is not something that 100% will be in the mod, but just showing you guys that Im still working on the next version.
That is a lot of put put guns.
Beautiful, but...
Will he not break the balance of power in the game with his firepower?
...the enemy ships will be destroyed long before they come to the distance of the shot.
wow
So this is not something that 100% will be in the mod. But rather just me testing out different things. I am making both new Battleships and Titans for Chaos after all. Making the ships is a trial and error process as I can only remodel ships using current parts and sometimes it doesn't work or look good.
One of the new Titans will be a Chaos version of the Eternal Crusade I'v already made.
Another will be a different version of the Vengefull Spirit.
And a third will be a super-weapon. Perhaps like this one. But Im going to nerf the Armagedon gun so that it doesn't instakill every ship in one shot but rather does a lot of damage. This will make it less game-breaking.
Will there be ships for each god, or all undivided?
They are all undivided, but some will be better in the hands of some gods worshippers I assume.
Hi,
I think you should reduce power of this Titan, it is too strong. can you reduce the range of main super canon or increase time to load energy then fire by the main super canon, so I can avoid it. Or reduce damage of it. In the battle with two of this titan, I lost three my titans with just one shot from Chaos.
Thank you so much.
The only things that can be done with it in regards to its main cannon is changing recharge etc. Range/damage is something thats hardcoded it seems. Balance is an ongoing thing, and this might also be affected by changes to the next version of the mod.