Vanilla Replay Addon is a mod/addon for Vanilla Stalker: Shadow of Chernobyl that aims to keep the original atmosphere yet implement some Quality of Life improvements, visual and sound enhancements, gameplay enhancements, some realism and engine stability.
Mod resources used for implementation, development and tweaking can be located on:
OGSR Engine
Shadow of Chernobyl Addons - MODDB
Anomaly 1.5.2 - Addons
Stalker-Mods.Clan.Su - Russian addons page
AMK Team Website - Modding Tutorials
Stalker Inside - Modding Tutorials
THE MOD IS INTENDED FOR PERSONAL NON COMMERCIAL USE!!!
I DO NOT OWN, CLAIM TO OWN OR HAVE DEVELOPED ANY OF THE MOD RESOURCES!
HOWEVER THE PROCESS OF ADAPTING, COMPILING AND TWEAKING ALL MOD RESOURCES HAS BEEN DONE BY ME!
TO AVOID COPYRIGHT ISSUES PLEASE DISABLE IN-GAME MUSIC IF YOU INTEND TO STREAM OR RECORD GAMEPLAY OF THE MOD!
Installation:
Please install on fresh or unmodded copy of Stalker Shadow of Chernobyl v. 1.0006 (Steam Version)
1. Create a backup of original bin folder in Shadow of Chernobyl root folder.
2. Copy all contents from 01. OGSR Engine into root directory of Shadow of Chernobyl (accept replacing of files)
3. Copy gamedata folder from 02. Vanilla Replay Addon into root directory of Shadow of Chernobyl (Accept replacing of files).
4. Launch and Play from xrEngine.exe located in bix_x64 folder.
IMPORTANT FOR ENGLISH LOCALIZATION USERS!
Please copy and paste the contents from "03.ENG Patch" folder into the mod "gamedata" folder accepting the replacement of files.
MOD FEATURES
Engine:
- OGSR 64bit Engine
Levels, weather and sounds:
- Realistic locations pack - Summertime Flora and ground
- Structures, buildings, props and vehicle textures from AA2
- Dynamic Weather
- New sky textures for Dynamic Weather
- Soundscape Overhaul with support for Dynamic Weather.
- Anomaly, material and environmental sounds from SCO3 (Anomaly) and Anomaly 1.5.2
NPCs and Mutants:
- Improved vanilla NPC models
- NPC texture pack
- Improved NPC animations
- Mutant sounds from SCO3 (Anomaly)
- Mutants retexture (personal creation)
Weapons:
- Fully implemented COP style hands
- Hands textures from Call of Misery
- Fully implemented weapon, knife, bolt, grenades and binoculars models from COP
- Re-Animation Project 2 (COP version implemented into ShoC)
- Weapon, knife, bolt, grenades and binoculars textures from Misery 2.2
- Weapon sounds from STCOP 2.9
- Increased damage for Gauss Gun
- Implemented cut TOZ-34 shotgun (can be bought from all traders)
All other features:
- AMK style inventory
- Equivalent weapon slots (all weapons can be equipped into first and second slot)
- Maids Icons addon from Anomaly 1.5.2
- COP styled HUD and minimap
- Inventory sounds from Anomaly 1.5.2 and SCO3 (Anomaly)
- Medicine Mod (prolonged item use effects, food and bandages do not heal, hiding weapon during item use)
- Item use sounds from Dark Signal UI sounds addon for Anomaly 1.5.2
- Sleeping bag (can be bough from traders)
- Backpack for creating personal stash (can be bough from traders)
- Different carry weight for all suits (imitates different backpack size for the outfits)
- Sprinting allowed with all weapons and outfits
- Slightly lowered running and sprinting speed (more realistic)
- Prone mod
- Looting money from dead stalkers based on NPC ranks
- Task completion time increased to 5 days
- Traders repair damaged weapons and outfits
- No more anomaly beep sounds and postprocess effects
- Looting mutants guarantees 100% parts drop rate. All traders buy all type of mutant parts.
- Freeplay implemented after every ending (both fake and true ones)
- New music soundtrack on all locations.
is there a chance you could make a standalone item use sound mod for soc?
Yes, but just like many other addons and mods it would require editing the bind_stalker script so making it compatible with other mods and addons will require manual merging. But still I can make a standalone version for unmodded ShoC :)