Vanilla Replay Addon is a mod/addon for Vanilla Stalker: Shadow of Chernobyl that aims to keep the original atmosphere yet implement some Quality of Life improvements, visual enhancments, gameplay enhancments, some realism and engine stability. The visual setting of the zone is autumn/scorched zone which of course does not correlate to its real life counterpart, however it would fit the setting of the game.
All mod resources used can be found separetly on:
Github.com
Moddb.com
Stalker-mods.clan.su
Amk-team.ru
In-game soundtrack has been compiled from Various Artist from the YouTube channel CryoChamber which is Dark Ambient exclusive channel and label.
In order to avoid copyright claims and problems please turn off the game music and soundtrack in case you decide to live stream the mod or to record gameplay and playthroughs.
THE MOD IS INTENDED FOR PERSONAL NON COMMERCIAL USE!!!
I DO NOT OWN, CLAIM TO OWN OR HAVE DEVELOPED ANY OF THE MOD RESOURCES!
HOWEVER THE PROCESS OF ADAPTING, COMPILING AND TWEAKING ALL MOD RESOURCES HAS BEEN DONE BY ME!
Installation:
Please install on fresh copy of Stalker Shadow of Chernobyl v. 1.0006 (Steam Version will suffice).
1. Create a backup of original bin folder in Shadow of Chernobyl root folder.
2. Copy all contents from 01. OGSR Engine into root directory of Shadow of Chernobyl (accept replacing of files)
3. Copy gamedata folder from 02. Vanilla Replay Addon into root directory of Shadow of Chernobyl (Accept replacing of files).
4. Download and apply Shadow of Chernobyl: Vanilla Replay Addon - Fix 1.1
5. Start game from xrEngine.exe in bin_x64 folder.
6. Enjoy!
Mod features:
- OGSR 64bit Engine
- Grass and trees from Autumn Aurora 2 + Real Autumn for AA 2
- S.T.A.L.K.E.R. Shadow of Chernobyl Vanilla Textures Overhaul
- AI Upscaled and improved weapon textures
- New hands texture from Call of Misery
- New compact hud (Alexandrych HUD)
- Dynamic hud with breathing sounds (mask huds from Groks new masks for Anomaly)
- Original Weapon Re-Animation Project 2
- Weapons sounds from OWR 3
- CGIM 2 - Weather and ambiance mod
- Gnomus HQ open scopes.
- Dark Signal Audio - Anomalies, Monsters, UI and Inventory + actor steps sounds.
- Improved Vanilla NPCs (Meshes and textures)
- Improved mutant textures (made by me)
- Sleeping bag mod from ABC Inferno
- Inventory volume mod (now instead of just weight every item also takes up space in the backpack. Every suit has different backpack volume.)
- Artefact detectors (more of a gimmick since you can still see artefacts without the detector but it does help localizng them easier)
- Improved npc animation and other fixes
- Suits and weapons repair mod with dialogue option (the only npcs that offer repairs are Sidorovich, Barkeep, Sakharov and Lukash (freedom))
- Infiltration addon (putting on a faction specific suit makes you friendly with that faction. However for preserving game balance and difficulty, putting on SEVA suit or Monolith suit does not change your faction.)
- Looting suits from dead stalkers (loot chances are low and condition is very poor. This tries to immitate that most armor on dead bodies is unfit for wear after being riddled with buller holes and the main character is a bit peeky on picking up just any suit).
- Looting money from corpses. Amount is based on npc rank.
- Mutant parts can be looted only with knife out. All mutants drop parts.
- Prolonged item use and overtime medkit healing. (The player hides their weapon when using an item. Bandages and food don't heal.)
- No more primary and secondary weapon slots. Both slots can be used for primary and secondary weapons.
- More belt slots (10).
- Freeplay avaliable after any ending.