This addons forces Vanilla Replay Addon to be a bit more difficult when it comes to dealing the in-game economy as well as adds some changes to the main character survivability.
PLEASE NOTE THAT THIS ADDONS IS MEANT TO BE USED WITH HD PATCH + VRA FIX (HD PATCH) + G.I.A. - Guns Improvements Addon (with quick fix from 13.04.2024) Links to the addons and patches below.
HD PATCH
VRA FIX (HD PATCH)
G.I.A. - Guns Improvements Addon
FEATURES
- Reworked supplies for all traders:
Sidorovich - All types of ammo, regular medkits, basic outfits and low tier soviet weaponry.
Barman - All types of ammo, regular medkits, high tier outfits and mid tier weaponry (east and west).
Sakharov - Shotgun ammo, scientific medkits, scientific outfits and all types of shotguns.
Duty trader - All types of ammo, army medkits, duty outfits and high tier weaponry.
Freedom trader - All types of ammo, army medkits, freedom outfits and high tier weaponry.
All traders sell all other types of medical items, food, backpack and sleeping bag.
Lowered amount of supplies sold in comparison to Vanilla ShoC.
RG-6 Grenade Launcher can be bought only at Duty Trader.
RPG-7 Rocket Launcher can be bought only at Freedom Trader.
Gauss Gun cannot be bought.
- Improved monetary values received from trading artefacts for all traders (still Sakharov remains the best to trade with.
- All traders buy all types of mutant parts, making mutant hunting more viable.
- Increased cost for all food and medical items, ammo, weapons, artefacts, mutant parts and outfits.
- Reworked rewards for all tasks, with most tasks simply rewarding the player with money. Monetary rewards increased to reflect the economy changes.
- Lowered loot chance percentage from dead stalkers. Loot chance is the same across all difficulty modes and all types of items and ammo have both low chance to spawn and lower quantity. This change prevents the fast over gearing that vanilla ShoC had.
- Lowered loot chance percentage and quantity in breakable boxes and cases.
- Lowered the weight for all outfits, preventing being overburdened too quickly.
- Returned the ability to pick up items that are not visible (hidden behind unlockable doors and broken box debris as it was sometimes very annoying to pick up your loot and some items were impossible to pick up.
- Monolith NPCs have an increased chance to carry all sorts of artefacts, making killing and looting members of Monolith more viable. Also it adds another layer into the rather bleak freeplay of the game (hunting monolith members to collect rare artefacts and either use or sell them).
- Decreased main character immunities which progressively get worse with each difficulty mode. Marked one, now bleeds, gets damaged, shocked and gets hit easier as well as anomalies and mutants are far more painful. I have not changed the values to be unfair, the game is perfectly playable and you don't have to fear for your life too much like in Misery for instance.
- Doubled how fast the player gets hungry. Don't worry Marked one still does not suffer from compulsive eating disorder, but you will find yourself eating more often, thus making food a bit more viable since the Vanilla Replay Addon removes all healing properties from food items.
INSTALLATION
Copy the "gamedata" folder from EDO - Economy and Difficulty Overhaul and paste it into the root directory of STALKER: Shadow of Chernobyl. Accept the replacement of existing files.