A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

Report RSS October News

It's been a while since the last update, so this post is basically to let you know that the mod is still alive. (And, more importantly, so am I.)

Posted by on

Hi everyone.
Been plenty of stuff going on recently to absorb most of my
attention, but I have still been able to spend time working on this.

Stuff I've been doing:

- Some slight re-rigging* of EvilleJedi's Venator model so that it has more rotating turrets.
(And all the trial-and-error coding that goes with it.)

- Toying with the idea of rigging some SOASE: Rebellion models for use in my
mod.

- And, perhaps most importantly for the progress of the mod, doing some much needed tidying of the coding I have done. (Removing obsolete code, applying consistent indenting to the code I will be spending themajority of time on, things like that.)
This is in preparation for the next stage of the project: Finishing the custom, story-like, ‘Closing On Coruscant' GC.

Hopefully in the next week or so, I'll have a demo of something uploaded for you to play with. (Probably an Imperial Commando Team)

Until then, cheerio.

*Also edited the skin to ‘match' the one I had before - See the icon for this news item.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: