A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

Report RSS Closing on Coruscant nearly done, Imperial Commandos nearly ready

STUFF IS GETTING DONE. Finalising some coding and skins, will soon be making a start on modelling

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I have nearly completed the scripting of the story for 'Closing on Coruscant' for the Rebels, and I will soon be making a start on the Empire version.

I am now working on finalising the Imperial Commando Squad. (Imperial Hero, stealth company) I have their code done, and am working on getting the skin the way I like it.
I will (hopefully) soon have a copy of 3dsMax, and will (hopefully) be adding in some animations to certain units, (Storm Trooper 'Bombtoss') and I am likely to build an Orbital Weapons platform from scratch; at the moment I am using the Empire level 1 space station. I will also knock up Railgun projectiles (I was using the Mass Driver projectile models, but they didn't look right)
I have finished adding the appropriate markers to space maps that will use the Orbital Weapons platform, and am trying to find a balance point that makes them hard to destroy, but not mega-overpowered.

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