An American Civil War mod focusing on realism that includes features such as artillery with choosable shell shot, shrapnel shot, and canister shot - breechloading rifles - repeating rifles - revolvers - shotguns - and much more!

Report RSS ModDB Page & Patch 0.44 Release!

Many people have been asking for a ModDB page, and here it is. Hopefully this will help in our attempts to expand our community and inform others about the mod. Patch 0.44 has also been released. You can find it in the downloads section.

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Many people have been asking for a ModDB page, and here it is. Hopefully this will help in our attempts to expand our community and inform others about the mod.

Patch 0.44 has also been released. You can find it in the downloads section.

Changelog:

-Optimized texture sizes & cleaned house with some unused ones. Textures folder filesize reduced by 73mb, this should also make the mod easier on lower-memory systems.
-Changed the system for choosing hair color. Instead of choosing it as its own item, go into the escape menu, and there's a new option there called 'Choose Hair Color'. Click that, select the color you want, and if the hat you spawn with has a version with hair, you will spawn with that.
-Many hats now have hair versions, totalling 50% of the hats available for Confederate Infantry and 75% of the hats available for Union Infantry.
-There's now an animation for fixing bayonets.
-Fixed the 'chest bumping' when loading a carbine.
-You can now only reload while walking slowly. Walk slowly by holding down the left shift key. Revolvers are exempt from this due to the insanely long reload times.
-Fixed a rare bug where you'd heal yourself when reloading with a carbine while bleeding.
-Increased the rarity of a bug where you'll sometimes lose 2 cartridges when loading a carbine. I havn't been able to totally stomp it out yet.
-Redid admin chat because the old one mysteriously broke. Hit U to bring it up, type into the box that automagically pops up, and hit enter.
-Confederate mounted color sergeant added.
-You should now get better framerates with large amounts of players than you did last patch.
-Double canister shot added. Does what it says on the tin - fires 2 canisters at once - but it takes the full 12 seconds to ram down.
-Fixed a bug where under some circumstances the bag would not show up on the canister shot.
-Fixed the wierd bug where custom barrels would fuse with native barrels.
-If you have no hat selected you will not spawn with a hat, even when you're wearing a uniform that forces a certain hat.
-Sergeants now have access to Enfield, Springfield, and Mississippi Rifle preference.
-There's now a rather pleasant sound when you're killed by a direct hit with a cannonball.
-There's now an effect when a cannonball hits the ground.
-Bandages no longer float in the air if you're killed while jumping or something.
-(Hopefully) fixed an error message that clogged up the server console and was exceedingly annoying, but seemed to have no effect on anything else.
-The anti-zoom is now improved further, it should feel much more natural.
-New map: Battle for the River, by RebelGeneral.
-New map: Rebel Attack, by Bacon.

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