ScoreDoom makes playing & re-playing Doom wads more fun in both single-player and multi-player co-op, without changing the standard Doom game-play and feel. ScoreDoom is built from the modern sourceports GZDoom & Skulltag, so it has modern OpenGL graphics and client-server architecture. It adds an arcade style scoring system to Doom. Points are primarily scored when shooting/killing monsters, achieving map objectives, finding secrets & map items in the quickest time possible. Points are also scored in many other fun ways, like chaining kills together in a short time, causing extreme (gibbage) deaths, heck, even blowing up barrels gives points etc. There are high score tables you can set locally, or take on other players across the world on the global online high score leader-boards! Else take on other players around the world directly in competitive online co-op mode! ScoreDoom also has an Add-on Pack that adds up to 300 new Doom-like enemies, many new power-ups and other cool stuff.
ScoreDoomST is based on Skulltag, but the focus is on competitive co-op play where total points are carried across levels, until a winner is determined. This is when a point limit is reached, or after the last map of a map rotation, or after the end of
a final level (for example Phobos Anomaly E1M8, Icon of Sin MAP30).
The footage shows off the add-on pack extra content, which is recommended when playing with ScoreDoomST. The extra content strives to keep things fresh, but also remain loyal to the Doom look and feel. Player2 wins as there was a point limit set. All points are reset to 0 and the next map is played.