Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. As security officer, it is your job to acquire and protect your company's most valuable human resources -- scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn't be happy just letting it's small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in...

Post news Report RSS SI 0.97b Released!

Science and Industry 0.97b has been released a some new things include: -New maps: si_deep (Chaos), si_depot (Chaos), si_forge (RhoadsToNowhere), si_movealong (Behrooz), si_optica (tommyd), si_replicant (Cadaver), si_retrovirus (Cadaver), si_spa (Cadaver), si_wonderland (PapasNewBag) -Updated maps:

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Science and Industry 0.97b has been released a some new things include:

-New maps: si_deep (Chaos), si_depot (Chaos), si_forge (RhoadsToNowhere), si_movealong (Behrooz), si_optica (tommyd), si_replicant (Cadaver), si_retrovirus (Cadaver), si_spa (Cadaver), si_wonderland (PapasNewBag)
-Updated maps: si_daybreak (Chaos), si_urban (Chaos)
-New gameplay mode - resource race (featured in si_movealong)
-New explosion effects for Satchels and Tripmines
-New team weapon models: Briefcase, Tau Canon, Grenade, Shotgun, Tommygun, Colt, Tripmine
-Added scientist animations when a scientist wakes up from unconsciousness and is about to teleport back to his/her lab
-Added lightbulbs above scientists when holding the Mindray or the Radio showing the scientists' efficiency
-Added team colored Tau Canon effects
-Added Colt secondary fire as a zoom if your team has researched Ocular Implants
-Added Briefcase secondary fire to throw the scientist you are carrying
-Added new research: Super Jump Module

Head over to Planethalflife.comand grab it :)

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