Science and Industry is a teamplay mod for Half-Life, in which players assume the role of Security Officer in one of two rival corporations striving for domination in the cutthroat world of chemical and weapons research and development. As security officer, it is your job to acquire and protect your company's most valuable human resources -- scientists. Scientists conduct research and develop new products, bringing your company profit. Conveniently, the products your company's scientists develop take the form of new weapons that you and your fellow security officers can use to pound the other company into submission. Your company needn't be happy just letting it's small staff of scientists toil away at new developments when there are plenty more scientist resources ripe for the picking at the competition. Stealing scientists from your rivals is a great way to boost productivity and keep those new weapons coming, but of course your competition has the same tactics in...

Description

Scientist carry mechanics changed. Players can pick up and carry their own team’s downed scientists. Scientists get up after 20 seconds of downed time (does not reset when they are carried again). Minimum wakeup time of 5 seconds when a scientist is re-dropped. Thrown scientists do not inherit player speed (same as grenades). Dropped scientists no longer fit in small gaps. All Process techs removed.

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Science and Industry v1.4 (Archive)
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