Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1
Idle animation cost much frames and script size and there is a script limit, I have deleted many things unnecessary to make more units and stuff, so some units won't have idle animation.
Things as big as the hybrid units, I suggest having idle animations and this time when capturing the frames from sc2 make them play slower so that the units doesn't play trough those animations too fast in sc1
Idle animation cost much frames and script size and there is a script limit, I have deleted many things unnecessary to make more units and stuff, so some units won't have idle animation.