--- TEMPORARILY HALTED DUE TO EDUCATIONAL INTERFERENCE, RESUMED MID TO LATE JUNE ---
Saucer is a modification for Half Life 2: Deathmatch based on the Mod for Half Life, Ricochet.
The general idea of the game is to run around the level, shooting disks at each other, trying to knock each other into a hurt zone (e.g. off the edge of a map, into a vat of acid, etc).
As well as the primary fire which knocks back your opponent, the secondary fire is available, which will kill your opponent instantly, for a cost of shot speed and fire delay.
The finished mod will include:
* A remake of Ricochet, amended to suit better gameplay
* Better graphics through the use of the SourceĀ© engine
* New maps to allow for a range of fighting styles
* New models for disk launcher and disk
* A new melee weapon to hider an opponent
* New game modes, including Capture The Flag
* New sub game modes including Vampire
* Custom Textures and entities for mappers
For more Information and News visit www.jeffers727.com/saucer
For our Modcenter.com profile visit www.modcenter.com/sf/projects/saucer
For The Community Blog Behind The Mod/T5D visit Blog.jeffers727.com
Halted due to GCSE examination preperations. resumed mid-june
Today we posted our first gameplay video for anyone who wants to view it, it can be seen on the downloads page, or click the below image to view at Google...
First gameplay demo on scr_industry, video shows vampire mode, classic mode and the new melee weapon (magnum)
Is it dead? :(
3 year late comment, but so very dead. never picked it up after that june.
does anyone know?
Is it dead or "still alive" xD??
might be a while for gibbing, im having to learn modelling from scratch :p
I loved Richoet but was put off by it's uglehness make sure you add gibbing. :D
Looks nice :D
looks cool
These game modes can be toggled by an admin via the console, or when the server is initially started with the create server button.
The variables are boolean and are:
scr_mode_vampiric
scr_mode_classic