General
- Default Spellcaster maximum energy decreased from 200 to 150
- Energy upgrades work differently for each unit
- Medic, Wraith, Battlecruiser, Mothership -> +25 starting energy, +100 maximum energy
- Spectre, Science Vessel, Queen -> +18.75 starting energy, +75 maximum energy
- Ghost, High Templar -> +12.5 starting energy, +50 maximum energy - Upgrades available to the 5th tier
Terran
- Medic
- Optical Flare removed
- Medic upgrades moved to Tech Lab - Ghost
- Ocular Implants removed
- Lockdown changed to Penetrator Round
- Deals 100 damage Psionic to target unit
- Buildings are immune
- Ghost upgrades moved to Tech Lab - Spectre
- Abilties:
- Cloak: Research at Tech Lab
- Plant Trackers:
- Tracks target unit's sight
- Research at Tech Lab - Science Vessel
- New ability: Holographic Projection
- Creates two holograms that cannot attack
- Receives twice the normal damage
- EMP Shockwave
- Renamed to Seismic Shockwave
- Deals 100 Concussive damage to all ground units in target area
- Buidlings immune
- Science Vessel upgrades moved to Fleet Control
- Battlecruiser
- Yamato damage amount increased from 260 Explosive to 300 Explosive
- Battlecruiser upgrades moved to Fusion Lab - Command Center
- Granted Sweeper Scan ability
- Energy cost: 100
- Research at Machine Shop
- All Command Centers start with 100/150 energy - Academy
- The Academy has been removed
- Academy upgrades have been moved to the Tech Lab - Engineering Bay
- The Engineering Bay has been removed. - Armory
- Requires Barracks
- Contains upgrades for both Infantry and Mech units
- Infantry Lv. 2+ requires Fusion Lab
- Mech Lv. 1 requires Factory
- Mech Lv. 2+ requries Fusion Lab
- Enables Missile Turret - Science Facility (Renamed to Fusion Lab)
- Contains upgrades for Battlecruisers
- Science Vessel upgrades moved to Control Tower (Renamed Fleet Control) - Covert Ops
- Has been removed.
- Ghost upgrades moved to Tech Lab
Zerg
- Queen
- Ensnare and Parasite Removed
- Spawn Broodling changed to Inject Larva
- Target: Larva only
- Spawns two powerful broodlings from each larba
Each broodling lives for only 20s
- Plague, Dark Swarm and Consume granted to the Queen - Hatchery
- Can upgrade for Overlord
- All Overlord upgrades require Lair
Protoss
- High Templar
- Granted the Feedback ability - Corsair
- Disruption Web removed
- Granted the Void Prison ability
- Freezes target unit or structure
- Target unit or structure cannot move, attack, train units, upgrade, etc.
- Some target buildings are unaffected
- Energy cost decreased from 125 to 100 - Mothership
- Powerful aerial spellcaster
- Granted Recall, Mind Control, and Maelstrom
- Mind Control Energy cost increased from 150 to 200
- Can target buildings
- Mothership upgrades available at Nerazim Council - Observatory
- Contains upgrades for Observers
- Not a requirement to build Observers - Robotics Bay
- NEW UPGRADE: Hardened Thermal Plating
- Increases Immortal base armor by 2 - Fleet Beacon
- Contains upgrades for Scouts only - Arbiter Tribunal (Renamed Nerazim Council)
- Contains upgrades for the Corsair and the Mothership