A six-map .WAD for Doom using some Halloween assets.

Description

An updated version of Six Spooky Speedmaps, including bug fixes and maybe a few new maps.

Preview
Six Spooky Speedmaps Release 1.1
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jokerrider
jokerrider - - 301 comments

Some bugs on Map 3:
1) One of the secret walls after getting the BFG can't be opened for some reason.
2) The bridge that you have to raise to proceed to the normal exit is inexplicably raised when you flip the switch at the secret area where you get the BFG.

I'm still figuring out how to access the other secrets of Map 3.

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act17 Author
act17 - - 2 comments

1. I believe that you're referring to the ceiling/door in the Apartment-Complex-Building-Stucco thing on the Southwest corner of the map. The reason why you can't open that is likely due to the really funky lighting I did with the sectors; where there's a sector that just barely grazes the linedef for the ceiling/door. This probably interferes with opening the door, but I'm not really going to change that.
2. The bridge is supposed to be raised when you hit the switch in the BFG room. That's what the switch does; it skips having to go in the Grey-Brick-Switch building to slowly raise the bridge; rather, the switch in the BFG-room raises it at a faster rate, so you can kill the Cyberdemon and open the secret exit.

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