A Rusted Warfare mod that revolves around the stalkers situated in the Exclusion zone. Into the heart of the zone, there are rumors that it has tons of artifacts. This is a race to get them first, and factions won't hesitate to expand and fight for it, as they banded again to achieve their common goal. Sidorovich wants you to go, and bring him these artifacts. Grab your gear, and command your stalkers!
Hello! It's been a while since Alpha 1.1 was posted here in Moddb and other platforms. I'm aware of various broken stuff that needs to be addressed, but most of them aren't really critical, they're just pesky little annoyance here and there.
Honestly, I have been planning to make Alpha 1.2, but my idea for this build seems a bit major, and if I'm gonna add a big feature (again), it will be better if I should just make the 2nd alpha instead. Alpha 2 will be Combat Oriented update.
Possible additions
(Some are not guaranteed)
Well, I might just wait for next beta build of RW for real. As for now, I am working day after day to remake and improve my old mod Plastic Warfare, a dedicated BR mod for Rusted Warfare that was made way ahead of its time (not really a buzzword, but it's too advanced for 1.13 standards, that's why).
Lastly, thanks again for playing the mod! I hope you guys really like it, and please provide feedbacks here and on Discord.
Alpha 1.1 of the mod. Mostly contains fixes and optimizations. New mutants and stuff.
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Great work! I'm gonna get rusted warfare just to try this. Do you think you will add this to the steam workshop at some point?
I would post it, but too bad my laptop is broken and I primarily work my mod on my mobile phone. I could ask my friend to post it for me, but maybe on Alpha 2 release.
Что делать если мод выдает ошибку?
Пожалуйста, установите последнюю бета-версию клиента Rusted Warfare 1.15.
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cheeki breaki
good luck
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My plans for the mod:
As mentioned in summary, the mod will be made from nothing to something.
Currently, we have the first alpha (and a subsequent minor update), which is the core of the mod. It lacks more features and I chose to put it in the next alpha.
So for the second alpha (probably on January or February, depending if I work on my other mods first), 3 new factions will be added: Duty, Freedom, and Mercs. This alpha, I suppose, will be more on combat and base expansion side of things. And more mutants as well. Maybe vehicles if suitable.
Third alpha will focus on environmental and scientific side of things. You guessed it, another three factions: Scientists, Clear Sky, and Monolith. Won't really tell much about this, yet.
(How about Renegades? They are just integrated on the Bandits, because they're the same honestly.)
As for dedicated maps, I plan to make those, and maybe collaborate with other map makers, hopefully making maps for every part in the zone, not necessarily the whole zone as a single map. And yeah, there will be possible campaigns - hopefully RW Dev add more map trigger and logics.
Today, I might shift my work on my mods EEE or Monochrome (or Plastic Warfare), unless a 1.2 update is necessary, which is a big possibility.
For now, please give me feedbacks. I really need those.
Pls add vehicels that would be great
On Alpha 2, I will add vehicles.