During the period since the last news post, there have been a huge number of changes to Rule 12.
-All IDs are being moved to easy-to-read, descriptive names (almost 70% done)
-Scripts are being optimized, rewritten, and merged (almost done)
-NPCs are having more dialogue added (custom lines for all named NPCs)
-Player-side dialogue (ever wanted to walk up to a character and say 'f*ck you'? Now you can, with a reaction)
-Quests written (custom quest for Keeler, plus two other quests, are in a playable state)
-Various classes and class-based dialogue added (all NPC classes to make characters more unique)
-Scheduling has been started in cities
-All cities and important areas have been mapped out
-The landscape surrounding Blue River, Oxide Oasis, and Silas Crossing has been formed and beautified
-Some retexturing
-Detail work added to cities (waste dump in OO, wall and barricade around OO, park in BRS)
-Horrible resolution old buggy updated with NukeouT's Ashes of Apocalypse buggy (hummer in progress for other areas)
-Fast-travel system implemented between Blue River, Silas Crossing, and Oxide Oasis
-Rentable (monthly) rooms in Blue River Apartments
-Apartment buildings built, decorated, and furnished in BRS and OO (4 apartments in BRS, 3 in OO)
-Companion rewritten to some extent
-Random encounters while using fast travel
-NPC load door system in progress (allows NPCs to move between cells Oblivion/Fallout 3 style)
-Miscellaneous places built (cemetary near BRS, island near OO; both with small amounts of loot)
-Clothing supply expanded, organized, and given slightly more descriptive names (eg "Boots - Black Leather" and "Dress - Red & Black")
Unfortunately, we're having a few website problems. The site is currently down. I'm working on rebuilding it, on an offline system, and will upload that as soon as possible. Until then, this will serve as the only R12 resource online (although the splash page for the new site is worth looking at).