Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

Report RSS Dev Build 2

After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of Apocalypse project (many, many, many thanks to NukeouT for granting permissions), and totally rebuilding Blue River Settlement, the build's been compiled at uploaded. It runs straight outta the box, and you can run around BRS and talk to the residents. Also included is MGE and a custom-built for R12 bloom shader, used in the most recent screens.

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After quite a while, we've finally gotten the point where we can release a full milestone build. After merging in a load of resources from the Ashes of Apocalypse project (many, many, many thanks to NukeouT for granting permissions), and totally rebuilding Blue River Settlement, the build's been compiled at uploaded. It runs straight outta the box, and you can run around BRS and talk to the residents.
Also included is MGE and a custom-built for R12 bloom shader, used in the most recent screens.

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