Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
New Blue River
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Using some new resources (secret where they came from, until Dev Build 2), I've rebuilt Blue River. The interiors are, for the most part, the same, but the outside is redone. Here are some shots of it.

Note that this isn't exactly what the base version will look like. These shots were taken with a R12 optimized, custom-written bloom shader running in MGE (will be distributed, and can run on any system that runs MW's shaded water with next to no FPS hit).