Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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Copper Roads
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Jazzbyte123
Jazzbyte123 - - 279 comments

Very nice indeed. I am really looking forward to this! Good work!

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Description

Early shots for the third city: Copper Roads
One of the largest cities in Rule 12, and possibly the richest. However, to promote community unity and identity and -ity in general, strict codes are placed on the town. This doesn't stop a few people from going underground, making Copper Roads both the upper-class neighborhood and sin city of R12.