This is a rts & moba mod . not only see the characters and buildings of classic games like Red Alert, DOTA league of Heroes, Warcraft Counter-Strike Half-Life, but also see its gameplay. I want to connect them all together in a reasonable way, and make a real game that scares me so much that I don't know what game I'm playing.
War3 vs RA3 mod V0.990 patch:need demo above v0.920 or any using patch bellow v0.990
War3 vs RA3 mod V0.980
0. Need to re-open.
1. Temporarily assign a flying creature to each WAR3 class. Add a Chimera and a frost dragon, slow down their flying speed and increase the time they spend on patrol so they can attack.
2. The initial increase in troops establishment system, only the first chapter model is used to start to choose the script, when the player viewing distance distant towns, and a hero forces, specific > > > can't see each other, each other's armies in the current modern army of three-thirds system establishment, alert and warcraft camps are so, specific rule is, a class there are twelve people,Three junior form a senior establishment, temporarily up to camp (large increase to improve the strategic operations), forces the current highest number can be assigned subordinates establishment to break up, such as the other have two and a half (12 x3 x 3 x2. 5), at that time his troops will become three even, the third even the discontent.In the army, for example, if a company is equivalent to a company commander of 108 men, it no longer means that there are 108 company commanders, but that the company has 108 men.When you are over 324, which is a battalion, from the current version, all units will be unified into one battalion.
3. Added some DOTA/WAR3 item descriptions and fixed some bugs such as player side robot driver not in the driver's seat.
War3 vs RA3 mod V0.960
0. Need to re-open
1. Increased the settlement between troops in red Alert mode. Currently, the condition of winning a battle is to exhaust the opponent's troop points.Current automatic on exit, the method of payment is the outcome obtained by battle extra unreliable temporary resources on both sides to obtain a certain percentage of reduction or increase, when players active exit will be deducted directly current player all the data points (in the form of a large map units show that money equipment points construction points and KeJiDian population) percentage points, the range ofThere is no definition of troop source, so troop source is not consumed after the settlement of the map, and any troop resource in the map will be added 1000 if it is less than 500.
2. In choosing alert script after the battle began after a period of time, if you have any hero across the league hero (don't see a large map is what heroes, because at the current rule is the hero will take similar altman played DOTA and hero alliance calling card), by this time he will invite you whether to summoner canyon one-on-one hit the scene,Confirmation means you fight him, if not, still fight red alert mode.
3. Fixed some Chinese characters and bugs, adjusted all hero units not to be affected by the blast effect.
4. Add what was left out in the previous version: now the maximum number of mechanical and air units is no longer five for each side, but only five for each side (to reduce the system burden), so please allocate the units reasonably.In Red Alert mode, the default production position of soldiers is in front of the barracks, machinery and air units are in front of the tank factory by default.Additional instructions: place the mouse on the corresponding building, press enter to display the soldier button, but press enter again can be closed, or shake the perspective is accompanied by the building soldier button off the screen.
5. Press the space bar to add units in both Combat mode and Red Alert mode.Among them, in red Alert script mode, there is a certain correspondence between the player's money and the number of troops of the money data type contained, which is not less than 1 to 1 thousand.
War3 vs RA3 mod V0.950 patch
1. Add an optional sandbox gameplay mode to start, which can be selected from Warband mode and Red Alert mode.
After selecting the red Alert mode, all units on the map will no longer count as troops, and the data will represent your capacity, money and other data. After any encounter, the AI on the opposite side will build a good building and simulate a troop, which belongs to their camp.We need to build the building first, the building interface must be under the CONTROL of the Rts, the building can continue to click and move from the building option, which will consume the relevant points.Base and mines exist at the same time, money and equipment and construction points will increase slowly, the base and a barracks there can make ordinary infantry, bases and barracks and war factory when can be build chariots, base barracks and existence of empty fingers can make flying unit, making law is under the condition of real-time strategy control, move the mouse to the appropriate building nearby
, press enter key to have the corresponding soldier button, must meet the corresponding number of points, because will consume the corresponding money and materials and the number of troops.
2. Adjusted the tie bone of The Starspider, and added the foundation to the red Police building (the purpose is to be able to be placed flat on the uneven terrain). Some mechanical units have no damage animation changed to explosion death.
origin file is patch v0.950,now is patch v0.960
origin file is patch v0.950,now is patch v0.986