I think this can be the first basic test version after demo, it can match my mod title-war3 vs ra3.
War3 vs ra3modv1. 0:
1. Adjust the settlement loss caused by recruitment caused by the switch of the three-three system.Each after the Lord out of the city for the first time with three heads of units to follow, and inherit the establishment transformation system (i.e. close to the player according to specific units, even far away from the players showed group camp, 972 12 x3 = ^ 4 make full group, a division of initial number about 2 or 3, hero directly under their forces as a military forces probably even the magnitude scale,Commander in chief of the group army near not with division-level units) the initial number of players to increase the number of soldiers (it is suggested to press the small keyboard zero key cheating to add soldiers), increase the number of troops and other patrols on the map, adjust mian to ride male and other spoofed patrols dressed in the Soviet Union.
2. Added Us flying units and adjusted the template of various forces.Enlarge red alert three buildings and aircraft twice the size and other small mechanical model magnification, ground mechanical units increase crushing damage, mechanical robots increase death animation, adjust the collision size of various mechanical units.
3. Increase the initial buffer time enough to calculate some things (you can't move when the time runs out at the beginning). In addition, it was not stated before that after entering the scene and returning to the big map, time will be forced to pass for a period of time and force the player to simulate movement in the surrounding area.Which means there's a chance you can't get out of a forced simulation and still be chased.
4. After selecting the red alert mode at the beginning, adjust the units that can be produced by each building. Currently, players only fit the Soviet culture.
5. Delete some redundant materials and adjust module.in.
6. Increased the number of battleground units slightly (30 now 50 to control escape). All special biomechanical units were limited to 4 per unit per battle, up from 12.But the red alert mode is still limited to the total number of 6 each.