This is version 0.4 of the RTR: Imperium Surrectum mod for Total War: ROME REMASTERED fully patched up to version 0.4.2.
Installation instructions.
- Download the mod
- Extract the contents of the downloaded file inside:
Windows:
%localappdata%\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods
Mac:
~/Library/Application\ Support/Feral\ Interactive/Total\ War\ ROME\ REMASTERED/Mods/Local\ Mods
Linux:
~/.local/share/feral-interactive/Total\ War\ ROME\ REMASTERED/Mods/Local\ Mods
- Lanch the game and activate the mod through Mod Manager
- There might be an error message an launching, just click "Ok" and the game should get launched nevertheless
Issues FAQ
To everyone who has issues with crashes when starting a campaign, please set your game language to English.
- How do I trigger the Marian Reforms when playing as Rome?
Reach huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.
- How do I know when military reforms will occur when playing as another faction?
Military reforms for other factions than Rome have their unique triggers. For now, these are usually just dates. You will receive a pop-up message when a reform occurs; afterwards you will see the new and changed recruitment options in your government buildings.
- Help! I don't make any money!
We have tried to make the economy as challenging as possible. This means that you might face a negative income during the first few turns. Focus on expansion straight away, secure trade rights with neighbouring factions, and spend all of your starting funds to construct especially farms and to train some additional armies. This should set you up for a fun and successful campaign!
- I cannot recruit any units, how does recruitment work?
Upon conquering a city, you first need to construct an 'Annexation / Occupation' building. Afterwards, there are two government paths available: (1)Annexation or (2)Allied. The first path is more expensive, but will unlock recruitment. The second path has happiness and economic bonusses, but will generally not allow to recruit units, turning the settlement into an economic rather than military asset. The only exception is Italy when playing as Romans: there the Allied government will unlock Socii units recruitment.
- What is the recommended difficulty?
Of course, the recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn difficulty up or down if you like!
- X unit is weak! Y unit is ahistorical!
The unit rosters and stats are still temporary right now. We will keep improving them in future releases, but your feedback is very welcome!
- What are you planning for the future of the mod?
Please keep checking our Dev Diaries at our Discord to keep up to date with the most recent news and announcements. Thank you for your support!
We are proud to present to you all: RTR: Imperium Surrectum!
This is the fourth official version of the new mod presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay. Most importantly, RIS is one of the first mods to utilize the many new features unlocked and introduced in Feral’s amazing RR patch from December!
In this version you will find, among many other things:
- 32 Playable factions, including 11 brand new ones: Baktria, Epeiros, Achaian League, Aitolian League, Athens, Syracuse, Rhodes, Massalia, Kyrene, Boiotian League & the Saka!
- A brand new unit roster, for the first time utilizing the great feature of unit texture variation for a number of core factions such as pre-Marian reforms Rome, Carthage, Antigonid Macedon, and the Arevaci, with many more to come!
- An updated campaign map based upon our own overhauled variant of Mundus Magnus with beautiful new textures, as well as lots of new regions, settlements, and resources based off historical research.
- Loads of new descriptions for factions, units, as well as the new recruitment buildings, written by- and based on proper historical research by our own historians.
- A brand new economic system, focused on farming early and trade later. This is a much more difficult system than vanilla, but not impossible by any means!
- A brand new recruitment system focusing on homeland and development: your homelands start off with easier recruitment options, but as you expand and build annexation, you must now build up your barracks, stables and ranges to access their respective units. This is a WIP and not final.
- New BI-based religion system, simulating 22 cultures of the time (Italic, Greek, Celtic, Germanic, Iberian, Illyrian, Baltic, Thracian, Scythian, Libyan, Phoenician, Egyptian, Ethiopian, Arab, Judaean, Assyrian, Anatolian, Caucasian, Armenian, Mesopotamian, Iranian, & Indian!).
- New Cultures to simulate factional differences and the various independent diverse kingdoms, tribes and nations who aren't represented by a faction. You'll notice these in new Rebel banners and symbols (Roman, Greek, Western Hellenistic, Eastern Hellenistic, Thracian, Gallic, Britonnic, Celtiberian, Germanic, Dacian, Scythian, Phoenician, Libyan, Anatolian, Armenian, Iranian, Egyptian).
- Massive amount of new music, combining the works of RS2 and RTR as well as the compositions of Tyler Cunningham.
- A much tougher free people’s faction, they act independent, are strong and might even attack you! Also they represent the various nations that we have not yet defined as factions.
- New environments, ground textures, trees, rocks, skies, LUTS (lighting), weather, and clouds for a more in-depth and realistic experience.
- All new faction icons, campaign and battle map banners, including a new variety for the rebels.
- New trait systems from RS2, VE, and other sources including: Roman Leadership, Roman Provincial Governors, Greek Leadership, Carthaginian Leadership, Barbarian Leadership, Hellenistic Dynasties and Satrapies, and Personality traits. In this version, a characters ethnicity will contribute to religious growth and unrest.
- New horses, combining the Remastered horses with RS2 saddle, cloth and armour models and textures.
- New scripts such as garrisons scripts in important cities, AI scripts, as well as an emergency army script to help factions survive and form a proper challenge for you as player.
- In this version, we overhauled unit stats to make battles more enjoyable and tactical. All units have less morale and armour so they are more susceptible to morale shocks. Missile units have been improved to be more effective but need to attack on the flanks to deal significant damage. Some units have also had their costs adjusted in order to better reflect their capabilities and value.
- Various military reforms for multiple factions, some are simple, some change a lot of the roster. This is currently a WIP and will be made more complex and refined in future versions.
- The Greek City States faction is no longer on the map, but it can appear during a revolt in a Greek region, so watch out!
- The Suebi have had their roster and stats adjusted to better reflect them as a unique nation and culture.
- Each faction now has an intro message that gives a brief explanation about how RIS plays compared to vanilla RR & RTW.
- Too many other things to mention here, check out RIS and discover your favourite feature!
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corrupted I used 7zip, update please
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