[THIS VERSION IS FOR AN OUTDATED VERSION OF ROME: REMASTERED (2.0.2 - 2.0.3)]
This is version 0.2 of the RTR: Imperium Surrectum mod for Total War: ROME REMASTERED fully patched up to version 0.2.3.
Installation instructions.
- Download the mod
- Extract the contents of the downloaded file inside:
Windows:
%localappdata%\Feral Interactive\Total War ROME REMASTERED\Mods\Local Mods
Mac:
~/Library/Application\ Support/Feral\ Interactive/Total\ War\ ROME\ REMASTERED/Mods/Local\ Mods
Linux:
~/.local/share/feral-interactive/Total\ War\ ROME\ REMASTERED/Mods/Local\ Mods
- Lanch the game and activate the mod through Mod Manager
- There might be an error message an launching, just click "Ok" and the game should get launched nevertheless
Issues FAQ
To everyone who has issues with crashes when starting a campaign, please set your game language to English.
- How do I trigger the Marian Reforms when playing as Rome?
Reach huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.
- Are there any new factions in this release?
No, we decided to focus on the current factions with the new map. If we tried to add new factions, we wouldn't have been able to get a release out for much longer. New factions will be in the next version!
- X unit is weak! Y unit is ahistorical!
The unit rosters and stats are still temporary right now. We will keep improving them in future releases, but your feedback is very welcome!
- What are you planning for the future of the mod?
We have a FAQ in the Steam Workshop forums. Thank you for your support!
We are proud to present to you all: RTR: Imperium Surrectum!
This is the second official version of the combined teams of Rome Total Realism and Roma Surrectum. Overall RIS will look to provide historical accuracy as well as fun and challenging gameplay.
In this version you will find:
- A brand new unit roster, which are all Roma Surrectum 2 units, this is still temporary but they look amazing!
- The Mundus Magnus map has been added, with a complete overhaul of the settlements, and trade resources, based off of historical research.
- A brand new economic system, focused on farming early and trade later. This is a much more difficult system than vanilla, but not impossible by any means!
- A brand new recruitment system focusing on a choice: pick allied and get no military but some nice bonuses. Pick annexation and get your military but some penalties. This is a current WIP and not final!
- All new faction icons, campaign and battle map banners as well as some changed faction colors
- Massive amount of new music, combining the works of RS2 and RTR as well as the compositions of Tyler Cunningham
- Multiple temples per settlement
- A much tougher free people’s faction, they act independent, are strong and might even attack you!
- New environments, skies, LUTS (lighting), weather, and clouds for a more in-depth and realistic experience!
- New trait systems from RS2 including: Roman Leadership, Roman Provincial Governors, Greek Leadership, Carthaginian Leadership, Barbarian Leadership, Hellenistic Dynasties and Satrapies, and Personality traits
- Loads of new descriptions for factions, new recruitment buildings and units, written by our historians!
- New horses, combining the Remastered horses with RS2 saddle, cloth and armor models/textures
- New scripts such as garrisons scripts in important cities, ai scripts, and an emergency army script