Este es un proyecto para Rome total Realism en fase beta avanzado y estable, casi sin notarlo. Todos los créditos para sus autores, el mod lo he subido para archivarse, está en inglés y traducido al español para los usuarios hispanos, espero lo disfruten.
This is a project for Rome Total Realism in advanced and stable beta phase, almost without noticing it. All credits to their authors, I have uploaded the mod to be archived
To Install:
1. Make sure you have a CLEAN copy of RTW 1.5 with BI 1.6
2. Extract the archive to your desktop.
3. Copy/paste the data folder to your CLEAN RTW directory.
4. Overwrite ALL files
5. Go to data/world/maps/base and delete the map.rwm and map_heights.hgt files
6. Create a shortcut for BI and add this in the target line: -show_err -nm -mod
7. PLAY!
To change Icon:
- Right mouse click, "Properties"
- Press the "change icon" button and "Browse", find the folder where the RTR Campaing.ico icon to use is located.
- Ready will be with your new icon.
What is in this mod?
;;;;0.1;;;;
-Player1's Bug Fixer v3.36
-Hader's All Factions Mod
-Sinuhet's AI Formations 7.0
-Dol Goldur's No Boiling Oil
-Three New battering Rams
-Wlesmana's Projectiles sticking in Ground Mod
-Diadochi Total War's Grass and Sky
-BI Night Battles
-BI Shieldwall
-Resef's Combined Animations
-Force Diplomacy by DimeBagHo
-Marcus Camillus' Player Formations
SPQR Fort Mod by Lt1956
;;;;;;;0.2;;;;;;
-98% of units reskinned
-Webbird skins implemented
-Warspite skins implemented
-Ferres Modding Legion Pack v1.3 implemented
;;;;;;;0.3;;;;;;
-DMB fixes so a few units do not look vanilla
-RS2 Environments
-New banners and symbols for most factions (Brutii, Senate, Scipii still look very vanilla)
-Generals and Captains have new textures on strat map. Credits to webbird, warspite, and Prometheus
-New textures for the campaign map. Credits go to limes of AEE and RS2. Trees are from M2TW
-New settlement models for campaign map thanks to RTR VII
-New menu backdrop, and loading screens. I edited the loading screens, Menu is credited to RTR.
-New Loading bar from RTR
;;;;;;;;0.3.5;;;;;;;;;
-New Seleucid Legionary courtesy of spirit_of_rob
-DTW Walls Implemented
;;;;;;;0.4;;;;;;;;;;
-RTH 1.2 Map with vanilla set up implemented courtesy of Philadelphos
;;;;;0.5;;;;;
-Pinarius Horses
-Got rid of Resefs Animations since they were buggy. Added a unified animation pack that consists of EB's, RG's and Signifier One's Animations
-Added Unit Cards to 95% of the Units thanks to BERCOR!. Chariot units and a few rebel units still maintain vanilla unit cards.
-Added RS2 Settlement Trees, really makes a difference!
-Added Sleepysmoo's and Florin80's Wall mod - Makes Large Stone Walls look like Stone Walls, since AI was buggy with them.
-Got rid of Epic Stone Walls
-Fixed Siege Engines so that they are compatible with all walls
-Added phalanx_man's Realistic EDU. Battles are a lot longer and more realistic than ever!
-Added BI interface for Barbarian Factions
-Each culture has a unique set of Advisors now
-Edited descr_strat so that all factions begin with a larger more experienced army. Also made Numidia and Parthia a bit stronger, gave Olbia to Scythia, Pessinus to the Seleucids, and took away two settlements from the Germans.
-A few EDU and DMB edits, all cavalry units hold their reins now.
-Added a Naval Mini Mod made by Iskandar for ExRM. Sea battles should now have better outcomes and not be so impossible to win as well as being less frequent.
-Renamed a few settlements to reflect the 280 BC timeframe
-Hoplites now fight in a phalanx formation with overhead animation. They operate best when in a line, just like they did historically.
-Added new custom locations to custom and historical battle sites
-Added new textures for units that had old vanilla textures or copies of another texture
-Added Sprites for All Units
-DMB corrections
The RTR Project Team:
;;Contributors up to 0.5;;
ahowl11 - Founder of Project, leader, coordinator, and a little bit of everything else
b257 - BETA Tester
Bercor - Jack of all trades; BETA Tester
Mausolos of Caria - Historian, specifically for Hellenic and Greek factions; BETa Tester
Sigma - BETA Testing
Feanaro Curufinwe - BETA Tester
cyprian2 - BETA Tester
thecheese - BETA Tester
Caligen - BETA Tester
Zephyronian - BETA Tester
Cozmicus - BETA Tester
xsithspawnx - BETA Tester
YourStepDad - BETA Tester
Skitoritto - BETA Tester
comrade_general - A little bit of everything in early stages
Jubal_Barca - For allowing us to develop mod on exilian and hosting RTR.
phalanx_man - For allowing us to use his unit stats among other things
The Lord Drake - Forum banner
That Other Guy - Skinned a few units for us
;;Credits;;
Player1 for his Bug Fixer Mod
Hader for his All Factions Mod
Sinuhet for his AI Formations 7.0 Mod
MasterofNone (Dol Goldur) for No Boiling Oil mod
Seasoned Alchoholic for pointing out that there is more than one ram type
Wlesmana for his Projectiles sticking in Ground Mod
The DTW mod team for the Sky and Walls
DimeBagHo for his Forced Diplomacy Mod, and Night Battles tutorial
Marcus Camillus for his Player Formations mod
Lt1956 for his Fort Mod
webbird for his Barbarian, Greek, and Egyptian skins
warspite for his Pontic, Armenian, Numidian and Mercenary skins
KALI for his Parthian skins
GodZilla and Ferres for their Modding Legions Pack 1.3
The RS2 Team for their environments and Settlement trees
trillobite (Tspk91) for his RTR Faction Symbols and Banners
The RTR 6 Gold team for their Faction Symbols, Banners, and Strat Character textures
Prometheus for his Roman Strat Map characters
limes for his campaign map textures
RTRVII team for Settlement models
Casus Belli team for siege and blockade models
M2TW for Strat Map trees
Beckism for his Loading Bar
spirit_of_rob for his Seleucid Legionary Model/Texture
Philadelphos for his RTH Map
Pinarius for his Horse Mod
alin for EB's Animations
Prometheus for Res Gestae's Animations
Signifierone for his animations
Sleepysmoo and florin80 for their Wall Mod
Barbarian Invasion for Barbarian Interface and advisors
dvk91 for Greek Battle Map Advisor
Iskandar for Naval Mini Mod from ExRM
Maraxus for Hoplite and Phalangite model tweaks
make it mod foldered
Hello how are you friend, yes I have thought about doing it like this, but I decided to leave it as its creators have done, since it is a developed beta, but I will try it anyway. Thank you for your opinion, best regards.