280 BC. In the Western Mediterranean, Carthago has establishid itself as the dominant state. An expedition is on its way to expand its influence on the island of Sicilia. A challenger for hegemony is about to emerge. The Roman Republic has been steadily extending its influence on the Italian Peninsula. Now, however, its ambitions are challenged as the Epirote King Pyrrhos invades Magna Graecia. In Rome Total Realism VII: Fate of Empires you get to control one of the three major states struggling for supremacy or try to survive the clash of giants as one of three minor powers, Celtiberia, Cisalpine Gauls or Numidia. In addition to providing historical detail and quality GFX, RTR VII Fate of Empires offers radical innovations to the campaign game. The team is determined to keep improving and expanding the game. Please visit our forums at TWcenter.net to give feedback, report bugs and be informed about fixes and updates. Greets The Rome Total Realism VII team

Post news Report RSS RTR VII:FOE 1.3 Patch Released

The 1.3 Patch is not fully savegame compatible. While most existing campaigns appear to work normally, the changes introduced to effect the Clone CTD fix do appear to cause problems for some. So, once you have installed the patch, you are advised to delete the map.rwm file (using the facility provided in the launcher) and start a new campaign.

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Foe 1.3 Patch - Change Log

* all of the FOE 1.2 Patch (so 1.3 is compatible with any playable combination of FOE 1 that may
currently be in use)
* the clone CTD fix, pioneered by Roma Surrectum's DVK901
* identifying voices for playable faction units (excluding Illyria and Macedon)
* slingers should now sound like slingers
* increased movement rates for fleets and land forces.

Visit the RTR Forums at Total War Center to download the patch.

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