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Q: What type of game will Rival Playas be? A: Rival Playas will be a multiplayer only modern street violence game with full bot support. Rival Playas will consist of 3 teams in most cases: Street Thugs(Gangsters), Police(all types), and Mobsters(organized crime). All teams will have a specialized arsenal of weapons at their disposal. The main goal for the demo will be to demonstrate the quality of project. Q: What sort of vehicles will be in the mod? A: There will be many different types of vehicles ranging from classics to modern luxury and sports cars. Q: Where can I download this game? A: This mod hasn't been released to the public yet. Q: When will it be released? A: There isn't a set timeframe but we hope to have the demo done by late december to early january. Q: What are some of the key features we can look forward to? A: Hydraulics, inventory weapons in vehicles(drivebys), random objective gametypes,and specialized weaponry for each team are just a few of the features...

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Name: Rival Playas Version: I.R. only Compatibility: UT2004 with latest patch Description: Lowriders that is, gangstas and nice cars featuring hydralics, wirewheels and street life. Whether in the projects or Pleasantville, it's a crime scene laden route left by gangsters, mafiosos, and drug

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Name:

Rival Playas

Version:

I.R. only

Compatibility:

UT2004 with latest patch

Description:

Lowriders that is, gangstas and nice cars featuring hydralics, wirewheels and street life. Whether in the projects or Pleasantville, it's a crime scene laden route left by gangsters, mafiosos, and drug traffickers.

Rival Playas will be a multiplayer only modern street violence game with full bot support. Rival Playas will consist of 3 teams in most cases: Street Thugs(Gangsters), Police(all types), and
Mobsters(organized crime). All teams will have a specialized arsenal of weapons at their disposal. The main goal for the demo will be to demonstrate the quality of project, also keeping in mind we
may be switching to half-life 2. Therefore keeping content that can't be transferred over to a minimum.

Key Features:
1: Hydraulics on vehicles.
2: Inventory weapons in vehicles(drive-bys).
3: Original random objective based gametype.
4: Specialized weapons and vehicles.

Teams:
1: Street Thugs(Gangsters) - Team will consist of modern gang members. Baggy clothes,
bandanas, backwards hats, sleevless white shirts, etc...
2: Mobsters(organized crime) - Team will consist of well dressed professional looking
businessmen. Suits, slick neat hair, fancy clothes, sunglasses, etc...
3: Police - Team will consist of street level enforcement officers(serve warrants). Almost
regular clothes. Jeans, sunglasses, bulletproof vests, police tagged hats, shirts, etc...

Arsenal:
1: Street Thugs: -Glock
-Desert Eagle
-Mac 11
-Tec-9
-Mossberg(Pistol Grip)
-Molitov Cocktails

2: Mobsters: - Colt 1911
- Micro Uzi
- Tec-22
- Mossberg(Chrome version with pistol grip)
- AK-47

3: Police: - Beretta
- Desert Eagle
- MP5
- M4 Carbine
- M4 Shotgun

Vehicles:
1: Street Thugs: - Classic cars with hydraulics, customized modern vehicles.
- '64 Impala
- Cadillac Deville
- SUV

2: Mobsters: - Modern luxury and sports cars.
- Mercedes Benz
- Chrystler Sports Car

3: Police: - Marked and unmarked modern police vehicles.
- Marked police crown victoria
- Unmarked police van
- Unmarked undercover crown victoria

Gametypes:
1: Team Deathmatch: Your basic team deathmatch with 2 teams. Team with the most points wins.

2: Random Objective: Completely random objective based gametype using 2 teams.

Section II
"Gametype Overviews"

1: Team Deathmatch: All 3 teams will spawn at different points in the level. Objective is to kill as many
people from the other teams as you can. Game continues til frag limit is reached or time runs out.

2: Random Objective: At the start of the game both teams will spawn at differnt points in the level. At
that time all teams will procede to a key capturing point. The first team to successfully capture the
the main objective will become the attacking team. Once 1 team is designated the attacking team,
random objectives will begin to be announced. The object of the game is for the attacking team to
capture all random objectives before time runs out. If the attacking team does not successfully capture
all objective before time runs out, the defending team will win. Random objectives and the key objective
will all be placeable by the level designer. Time limit and number of random objectives will be configurable
by the server admin.

Comments:

This is a new mod and we're looking to fill in some positions in the following areas below. We're also accepting community contributions, particularly maps and characters.....so if you think you have the perfect map or character for Rival Playas please submit them to us and we'll include it when released.

We Need.....

- At least 3 more mappers on team
- At least 2 character Modelers
- At least 1 animator (3dsmax preferred)
- At least 1 voice actor

Please apply at Rivalplayas.com

Screenshot:

Rivalplayas.com
Rivalplayas.com
Modprojects.com
Modprojects.com

Credits:

Rivalplayas.com

Homepage: Rivalplayas.com

Download: Demo in Spring/Summer 2005

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