This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Add media Report RSS Tatooine Night Raid (WIP)
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SmashingMoose
SmashingMoose - - 173 comments

Awesome!

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CrazyPatton
CrazyPatton - - 9 comments

Even if its not done it still looks amazing! :D

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evgenidb
evgenidb - - 372 comments

This "night" looks more like dusk or twilight. Too bright to look like or feel like an actual night.

Of course, this image: Moddb.com might be a little too much for night. Realistic, but might be too hard to see what's going on or select your units. Or I might be wrong and it is not that hard. Either way, testing will prove it.

P.S. And where are the glowing eyes? (https://www.moddb.com/mods/tanks-muskets-blasters/images/mos-eisley-night-raid#imagebox)

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Buzztr0n Author
Buzztr0n - - 705 comments

Yes you are right about that, I used a dusk setting for this to make the recording of the units/scene more intresting.
the real night setting is much darker, while interiors have their own light sources (works like the red alarm lights you could see in the building)

about your p.s. : those stormtroopers using the tactical vision were on a mission, a planned attack at night. these guys here are just standing guard.

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evgenidb
evgenidb - - 372 comments

Can you make a video for the "real" night? Even a minute or so would be fine. Just to see those recent images with more motion in them.

The P.S. again: so, you mean, it's those troops coming from the AT-AT?

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CesarArei
CesarArei - - 9 comments

amazing!!!

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Logan911
Logan911 - - 54 comments

Oh man I wish I could with with you guys!!

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Logan911
Logan911 - - 54 comments

work*

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farrell494
farrell494 - - 54 comments

nice :D

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Kamenev
Kamenev - - 2 comments

Amazing! Is it possible to maybe tone down the blaster lights?
Apart from that great job guise.

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Description

Another combat scene prepared for demonstration.

Keep in mind: this is Work-in-Progress.
A lot of detail like indoor props or dirt and street props are still missing (the final city won't look this "clean")