Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
The Celebrus Turret is often seen in a strategic position near a base, where a row of these defense positions wait for any intruder foolish enough to get too close for comfort. Build on a sturdy steel-concrete base, the Celebrus sports a single 150mm laser-guided AT cannon with enough fire power to pierce a hole in any foe its target systems take hold of. It's HE shells are a nightmare for any foot soldier while the rear mounted six vertical missile-tubes take care of any aerial foe approaching its position in quick order. Last but not least, the Celebrus also has a sophisticated radar system that detects cloaked enemies over a moderate area, making life for any stealth units entirely miserable.
This is gonna be good.
*evil laughs*
I can imagine now the enemy that get too close to the Celebrus turret will say "Mommy!" except for the Artillery. :-)
Why do the civilians always get the good stuff?
Because of Austrian economics, that's why.
Politics, it explains everything. . . to a point
Makes sense..
at this rate they will become there own Fraction
okay do we capture OR occupy it?
If it's the same as the version I tested back when XAttus was still testing this for 1.802 it was given to you along with all the unit production building.
Reminds me the Turret/Canon from the Imperial Guard from Dawn of War lol
Grand Cannon RA2 anyone? :P
Awesome model and idea! I love it !
To clarify, This turret is is basically a techbuilding that you can normally capture. By default it does NOT have stealth detection. Even so, it's still one of the most powerful defenses in the game.
On the arena maps however, the AIs will own these by default, they are uncapturable, have increased HP and stealth detection capabilities.
Do you garrison them, or use Capture Building on them?
If that's a 150mm barrel then those missiles on the back are really tiny...
If you get in the range of this, you are boned, it looks to be.
Where China comes in handy... ZERG RUSH!
Unless the turret is automatic(i think not as there are bunker port), the turret operator probably getting roasted in there. You got six top-launch missile tube which might have to extended down to the underground to accommodate their entire system so contolling it from the bunker at the turret base is still not viable either.
Looks like turrents that the Imperian of Man uses from 40K.